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Earlier this week on Monday, while in NYC for IndieCade East, I stopped by the Kotaku office and played through an early build of the game. Check it out here!

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I was in NYC this past weekend for IndieCade East. The event was really great. I didn't get to attend too many of the talks, but simply meeting other developers and checking out games at the Show & Tell sessions alone was worth the trip. I will do a more detailed write-up of my experience there later this month.

However, I have some very exciting news to share with you all - Relativity has been featured on Kotaku!

I met some of the Kotaku people while in NYC, and they invited me to swing by the office on Monday and play through some of the early levels of the game. It was my first time showing the game to the press, but I think it went super well.

You can check out the article here: Kotaku.com

Or, if you'd like to skip right to the playthrough video, here it is:

e_Glyde - - 331 comments

This looks more interesting than I thought.

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williamchyr Author
williamchyr - - 38 comments

Glad to hear that! I'll be sharing a video in the coming months that shows more of the creative stuff you can do with the core mechanic, which will give you a much better idea of the gameplay.

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Sjonsson - - 10 comments

I have to agree with EpicLilg, at first I wasn't that impressed but man these mechanics got potential. Best of luck! I'm tracking you! =)

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williamchyr Author
williamchyr - - 38 comments

Thanks so much! Yeah, someone in the comments section said something similar, like "oh, this looks super basic", but it turns out he only saw the beginning of the video. When I pointed him to some of the interesting emergent gameplay later on, he became really intrigued. And there's so much more. What you seen in this video here is really just the tip of the iceberg.

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flummox3d - - 8 comments

Wow. I was interested from the beginning, but wow. I didn't thought I can get more interested, but here I am. This is amazing, man! :)

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williamchyr Author
williamchyr - - 38 comments

Awesome. So happy to hear that. Glad to have caught your interest from the beginning. The thing is, as a one man team, I knew I wouldn't be able to compete with other games in terms of aesthetics, so I tried to go for a very minimalist look and really make up for it in the mechanics. Unfortunately, screenshots alone don't really communicate what the game is about.

However, now that I've got more gameplay footage, I think people will start to really understand what the games is about, and why I'm so excited for it.

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TheSniperFan - - 376 comments

Looks like a new Antichamber? WOOOOOOO! :D

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