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Post news RSS Dino Trauma DevBlog #2

Last few days have been full of tweaks and adjustments to the level details. The mechanic is currently functional, but it will still need more balancing and more visual effects.

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Last few days have been full of tweaks and adjustments to the level details. The mechanic is currently functional, but it will still need more balancing and more visual effects. There’s also a lot of new 3d assets (laboratory equipment etc.) that need to be set, because it has a relationship to the Lore.

Yes, there is a story in Dino Trauma. It’s just that it’s not a journey, where you spend a short time in an area, unlock a cutscene and move on to the next area. This is a format that works well in games, but it would not work in our project. First of all our team is too small to focus on that (one programmer and one graphics designer). Second, we want to achieve boomer shooter style, so dynamic and fast environment is our priority.

There’s much more going on but I think I’ll put a pin in it here. Take care and I’ll see you in the next one!

Wishlist on steam!

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Dino Trauma Social Links:

Dino Trauma Discord - Discord.gg
Facebook - Facebook.com
Twitter - @phobiainteract
YouTube - Youtube.com
Steam - Store.steampowered.com

If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in our Discord server (where you can interact directly with us!).

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