I've been so busy with animations and engine that I didn't have any time to "upgrade" the visuals, which was the must. The Moon was this boring blob and don't get me started with "too pixelated light rays".
Added some fancy camera effects (yeah, we didn't had that -- don't ask.) Reworked some stuff in animations engine, triggers now work as they should and other boring and not really interesting for you stuff.
Anyways -- here we go:
Some Crow Action
Keenan's hallucinations
And yes, there should be "Knock, instead of nock". This is taken from early alpha code so, almost, non of the dialogues are proofread yet. Don't worry, everything will be fixed. :))
That's about it, thanks for reading. :))
Looking good :) Keep going!
Looks great. Keep it up
very nice, the beams of light and such really give atmosphere.
Looking great! Love the crisp clean style! Is it wrong that this reminds me of My Neighbor Totoro? (Well, clearly not the last image :D)
I am going to keep an eye on you guys I can smell something really good here :D
It's so much better than wrong, thank you! :)) Really, thank you so much for the support, you awesome people. It means a lot! :)
P.S. Are you sure you don't smell my coffee?
Looking great. I can't wait to see more.
Thank you! \(°.°)/ Check out the devlog, there are a couple of, unpublished here, screenshots and gifs. Unpublished because they're from the older builds of the game. And if we make it in time, somewhere around the summer we should be releasing our first trailer. :) So yay!
Looks awesome! Cant wait to see more!! Are you using your own engine?
Yes, but it's nothing fancy. A little, work in progress framework. :) In fact, Regret is being developed on Air platform. But it does its job pretty well, for this kind of game at least. :))
Oh nice, well it looks good!
Thank you! :)