Imps are weak, and slow but can distract your units, and have 50% chance to evade attacks as well.
The Magnet (name to be decided) is the third trap in the game, giving you a hand in collecting the gold from the goblins' bags!
This unit shows how tricky the goblins can be! When there are too many knights an ballistas they don their unicorn costume to disguise themselves, and sneak to the other side.
We have also been working on sounds, which will be implemented in the next update. The next test version will be released in a few days, which will include these updates as well.
If you have any feedback feel free to share it!
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