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Post news RSS Dev Log: New Weapons

Our next experimental update is coming soon, complete with a small performance boost and new weapons arsenal!

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The Ogre 2.0 optimisation update is still a few weeks away, but we have a mini update on it’s way which includes a completely separate performance boost. With this, we’ve managed to get an average 5-10 fps increase – with more improvement incoming in next month's Ogre update.


We’re also adding tons of new weapons - around double the current selection of weapons, to be more specific. You’ll now find rare and unusual weapons, plus more interesting variations of polearms, blunt and hacking weapons and a visual overhaul of the old weaponry. As well as new looks, we’ve also rebalanced and added extra characteristics and stats for more tactical combat – larger weapons, for example, will have penalties when used indoors, and other weapons may inflict bonus damage against certain animals or opponents.



Expect 0.93.24 within the next few days. Again, this will not be the Ogre 2.0 update.


wow, huge improvement from the last time i saw the game!

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