Items picked up by the player now can be viewed on an inventory screen. For every inventory item a name, a short description and an icon is displayed. Also, in some cases an item should be selected manually from the inventory to solve a puzzle.
There is a nice blood spurt effect when we hit the enemy with the knife.
A bit technical stuff but worth to mention that for wall damages Unreal Engine’s cool Ambient Occlusion Material Mask feature is used now.
And several other fixes, and improvements :)