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The upload of the mod will be delayed, because during I made the last things I had to do (and I did'nt finish them yet), I'd have to back to school. I'm on an art school so it requires to work a lot at home, so I did not have a lot of time to continue. I'll do it of course, but this mod will be uploaded later, later than expected.

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Hi all,

The upload of the mod will be delayed, because during I made the last things I had to do (and I did'nt finish them yet), I'd have to back to school. I'm on an art school so it requires to work a lot at home, so I did not have a lot of time to continue. I'll do it of course, but this mod will be uploaded later, later than expected.

I'm sorry for this. Here are the things I still need to work on it :

-Sort the models & textures following the mod where they came from and asking the permission to use the stuff of the mod : As I did'nt made some models & script myself, I had to ask to this stuff's owners the permission to use their work.

-Making an Dark Elven & a Human city : I'll not have time to make all the maps, so I'll ask to the interested players to make them. But before that, I want to do one specimen of all the faction's town, to show the universe I imagine for the mod.

-Correct some texture & script bugs, and round off the spells

-Make a dungeon map : I've already done the map and the units, and I imagined a way to place units on a map directly in multiplayer, using scene_props instead of entry points (it permit to place an archer, for exemple, in a specific position, a sorceror behind a door, a boss in a special room, or make a level graduation in the course of the dungeon). But it does'nt work because I need a little script (if you want to offer your help, here is the post concerning my problem Forums.taleworlds.com )

-Balance item's price


I hope you'll be patient, I'll upload the mod once it's possible. :)

Comments
VerGath
VerGath

I'll be as patient as it takes.

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