Brief History of Dark Storm
As you, all know Dark Storm was first designed on the source engine back in 2009 but was quickly switched to the unreal engine due to its power and better support. Over the years since first (USAS-12 Aim-sight Alpha Code - Mod DB) switching we've had quite a few issues with people staying consistent or just disappearing altogether. But over the past few months we've rebuilt the team and always continued learning the engine .
Please Note:
The Videos below are for demonstration they are in no way the final version and purely to update the community that we are still here. The Final Animations and guns will be far more polished.
Over time and many o team members latter decided that for the amount of time and effort put in a free game was no longer going to work in our overall structure. In addition, the desire to fund our own video game design studio the decision was made. So today the team leaders of Dark Storm Javonni Ortiz and Robert Smith explain our intentions for Dark Storm and its overall objective.
A Long Time Coming,
We're back with a new team and the same core ideas!
You could have seen the hints from above but yes, we plan to sell the game on steam in the form of episodic content. At launch when we place it on steam which gives you the full season pass of the entire game. Each chapter is plotted to come out 3-6 months of each other, 5 chapters are planned at the moment and we're still discussing pricing
Looking Goooodddd :) I see alot of Potential in this.
Please just use never Bleeding Cowboys as font again, thats a crime. (like on that badge)