• Register
Post news RSS Crawler sV 0.15: release progress

After trying to make an optimized way of 3D collisions, I have seen that who make the game get low framerates at certain points were the AI pathfinding (more info on the article).

Posted by on

As you have read before, the low framerates were caused by the AI pathfinding. After hours of work, I solve this, and now the game can handle almost 256 enemies at 45-60 fps - obviusly, this is just for testing, the amount of enemies will be approximately of 45- 64.


If you think this was everything to say on this post, you are wrong. On the next release, I will add to the generator the ability to make rooms - a system that I’m working right now. So I’ll have the next version later than expected.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.