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Post news RSS Crawler sV 0.15: release progress

After trying to make an optimized way of 3D collisions, I have seen that who make the game get low framerates at certain points were the AI pathfinding (more info on the article).

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As you have read before, the low framerates were caused by the AI pathfinding. After hours of work, I solve this, and now the game can handle almost 256 enemies at 45-60 fps - obviusly, this is just for testing, the amount of enemies will be approximately of 45- 64.

optmiz


If you think this was everything to say on this post, you are wrong. On the next release, I will add to the generator the ability to make rooms - a system that I’m working right now. So I’ll have the next version later than expected.

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