First of all I would like to say thank you to everybody who has left us a comment of support and are currently tracking us!
Just a quick update today - So many models not enough tiiiiiime! This week has been a lot of level building and environment art. It's been a long time since I've got stuck into making trees and bushes.. But for a game based in the Jungle, its pretty important...
I'm not a big fan of using tree creation programs, I like the old fashioned way! Here are (in my opinion..) the most important trees of the jungle in all the glory of the Unreal Engine.
We want to make sure that the fear is ramped up, so controlling the light is incredibly important in a game like this. We want players to feel confined in such an open environment.
Shows progress, nice.
I'll peek in on you time to time.
Vegetation is the most difficult stuff to model, at least for me)) Good work!
Thank you! It is difficult to make something thick, lush, full of life and at the same time be efficient for a game engine. Just made to make the most of each plane and some nice opacity masking :)