The following are cave implementation of our marching cubes. The textures are basic and have 0 special attributes assigned. You can see some of the basic dx11 enhancements we have. On top of this we have been working on some concept art for the parallaxed lore video:
This is not the final product but you can see the level of detail we hope to have for the final video. This is one of four different lore videos we will be releasing that will lead up to the kickstarter. Stay tuned to all of our channels and greenlight (concept) page to get the latest information.