Enemies in video games are a connection between a player and a game. They influence us the most and make us to feel anger, compassion or fear. In ‘Phantaruk’ we wanted them to be a challenge for the player, putting him/her in a situation in which additional pair of underwear (available in collector’s editions) is necessary.
In your opinion, what features in survival horror should enemies have? What scares you the most in them? What makes you run like hell from them instead of pulling the trigger?
And no, cookie monster is not scary.
PS: We’ve updated our website. What do you think about it?