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Preview video of the first prototype of turn based tactical combat.

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First prototype for the combat has been integrated. The goal is to have turn based tactical combats, similar to Divinity: Original Sin. When a combat happens, the game will be paused except for the fighters, and will resume once the fight is finished.

I am planning to add an auto-resolve button for those who can't watch all that suffering and want to focus on rebuilding.

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