The full release brings out lots of new stuff :
- You can now choose between automatically sticking to the walls or opt for a more classical wall slide.
- A new game mode : Skull Hunter.
- A tournament mode allowing to play the game up to 16 players.
- Lots of new arenas for a total of 32.
- 5 new Grab Kills ;)
- Possibility to deactivate the Grab Kills :(
- Gamepad Rumble
- Possibility to lower blood and guts display
- Better behaviour of the A.I
- Possibility to choose between scores diplayed directly during rounds and dedicated score screens between rounds
- Translation in 8 new languages (Deutsch, Spanish, Italian, Portuguese – Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.
- Major code optimization
Also, here's a list of bug fixes that come along the full release :
[Bug Fix] When a player slot was not selected, P3 and P4 couldn't valid the next screen round
[Bug Fix] In Last Survivor game mode, the Sudden Death with more than 2 players stopped after only one player got killed
[Bug Fix] In the round result of a tournament in 1VS1, the unused slots were not locked
[Bug Fix] The loading screen was not displaying the character portrait of player one if he was not selected
[Bug Fix] The friendly fire was not working properly with a dash or a throw
[Bug Fix] The player could throw his sword through a wall if he was really close to another player
[Bug Fix] The player got stuck for 1 second when grabbing up after a successful Grab Kill
[Bug Fix] Shooting direction was sometimes not right when shooting in a warp
[Bug Fix] Some SFXs were not properly muted
[Bug Fix] When using Telekinesis, the sword couldn't be called back but could be picked up on the ground
[Bug Fix] When using Teleport, the player got stuck in position when quickly pressing Jump + Throw + Wall Direction
[Bug Fix] On very specific conditions, the player could get teleported out of the arena
[Bug Fix] Sometimes the Gun SFX kept on going on and on
[Bug Fix] A comumn was missing in the stage selection
[Bug Fix] On Stage 32, the vertical saw didn't kill the player
[Bug Fix] On very specific conditions, the player could disappear in a warp
[Bug Fix] In SkullHunter game mode, the victory condition by default was not set on 25 on the loading screen
[Bug Fix] Sometimes the player got stuck on a ledge after a dash in a warp
[Bug Fix] In SkullHunter game mode, dropped skulls kept on moving after a player died in a fan
[Bug Fix] In a tournament, the winner didn't have the correct victory stats
[Bug Fix] In a tournament in Skull Hunter game mode, the timer not displayed created a softlock when players disappeared in their portal
[Bug Fix] In 1VS All, player could not kill player 3 or 4 with a throw
[Bug Fix] In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston
[Bug Fix] In Skull Hunter game mode during a tournament in 1VS1, the victory conditions did not match the custom settings
[Bug Fix] In Skull Hunter game mode during a tournament in 1VS1, when player 2 took his portal, player 1 disappeared too
[Bug Fix] During a tournament, the players names were missing on the tournament result screen
[Bug Fix] When shuffling the custom names in a tournament 2VS2, the names got reset
[Bug Fix] When a teammate overlapped an opponent, there was a chance that the dash didn't kill
[Bug Fix] With the Neutron Capsule Power-up, no mine were dropped if the player didn't hold his sword
[Bug Fix] The custom names registered in a tournament were not saved when you start a new one
[Bug Fix] During a tournament, the custom victory conditions were reset when resuming the tournament
[Bug Fix] In Skull Hunter game mode, the player could get stuck walking on a skull
[Bug Fix] If players grabbed each other on the same frame, they both got killed