Version 0.5 - 2018-02-10
AIR
- Icarus
- Restore health from 175 to 40
LAND
- Grenadier
- Decreased yaw rate from 120 to 45
- Rate of fire restored from 0.4 to 0.5
- Leveler
- Reduced cost from 800 to 600
- Spark
- Reduced health from 130 to 120
Version 0.4.3 - 2018-02-09
- Correctly set Grenadier rate of fire to 0.4
Version 0.4.2 - 2018-02-09
- Ensure Icarus is treated as a combat unit by selection behaviours
Version 0.4.1 - 2018-02-08
- Correct mod name to remove reference to development
- Correct lobby version number
Version 0.4 - 2018-02-08
GENERAL
- Display name and version number in lobby to avoid surprising other players
AIR
- Units sometimes leave 70% of their worth as wreckage just like land units
- Hornet
- Restored cost to 1500
- Icarus
- Increased speed from 30 to 60
- Marked as a gunship for the purposes of AI usage and AA targeting
- Wyrm
- Increased speed from 20 to 25
LAND
- Bluehawk
- Increased range from 180 to 220
- GIL-E
- Restored damage to 350 from 400
- Reduced range from 220 to 180
- Changed weapon from a projectile to hitscan
- Storm
- Increased splash damage from 30 to 60
- Allowed turret to pitch
SEA
- Units sometimes leave 70% of their worth as wreckage just like land units
Version 0.3 - 2018-02-02
GENERAL
- Removed further unnecessary files following recent official balance changes
- Rearrange readme for clarity
- Correct error in listed stats for the Typhoon
LAND
- Grenadier
- Reduced Yaw Rate from 360 to its original value of 120
- GIL-E
- Restored ability to shoot air units
- Spark
- Range increased from 65 to 75
Version 0.2 - 2018-01-28
- Removed changes to the Leveler following the official balance changes
Version 0.1.4 - 2017-08-25
- Revert combat fabber changes as the base game no longer allows them to reclaim the Commander
Version 0.1.3 - 2017-04-13
- Set Legion combat fabbers to have same restrictions as MLA ones
Version 0.1.2 - 2017-04-12
- Improved compatibility with More Pew Pew
Version 0.1.1 - 2017-04-12
- Now compatible with the Legion Expansion
- Fixed Leveler incorrectly using classic velocity values and not those from Titans
Version 0.1 - 2017/04/12
AIR
- Angel
- Decreased cost from 5500 to 2200
- Hornet
- Increased range from 180 to 200
- Decreased cost from 1500 to 1200
- Icarus
- Increased health from 40 to 175
LAND
- Drifter
- Increased yaw rate from 60 to 180
- Increased rate of fire from 0.4 to 0.5
- Atlas
- Increased health from 40,000 to 60,000
- Mend
- Restrict reclaim to wreckage and features
- GIL-E
- Increased range from 180 to 220
- Increased damage from 350 to 400
- Removed anti-air capabilities
- Grenadier
- Decreased rate of fire from 0.4 to 0.5
- Increased yaw rate from 120 to 360
- Increased yaw range from 90 to 180
- Leveler
- Decreased splash damage from 300 to 0
- Decreased splash damage radius from 3 to 0
- Decreased full splash damage radius from 1 to 0
- Stitch
- Restrict reclaim to wreckage and features
- Vanguard
- Decreased cost from 1500 to 1200
SEA
- Barnacle
- Restrict reclaim to wreckage and features
- Typhoon
- Increased ammo demand from 15 to 20
- Stored ammo drained after 15 shots (from 13)
- Stored ammo drained after 7.5 seconds (from 10)
- Ammo recharged after 15 seconds (from 20)
- Increased ammo demand from 15 to 20
ORBITAL
- Solar Array
- Decreased cost from 1800 to 1500