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Colonial Wars - Why Cry Engine and not UDK for making the game

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In my devs i have some enhances in using the CryEngine for the first start.

I choose the UDK because its more easy and and engine very suported by the comunity...

On the development, something dont run very well with the UDK because of the constant updates in this engine...

I start reading all of CryEngine and i have many interested in the environment i can create with this engine. All forest that is needed for the game, all surroundings and the power of this engine...

This is just awsome...

I read the tuts and this engine seem very powerfull and very easy to use...

More

  • Its not required to lean scripting to code the engine

C#, LUA and C++ seems the ideal to create the game

Expect really good news as im preparing to create, possible a training camp, for your people to test the game engine and all the set of weapons...

Comments
timo0n
timo0n

nice , boa sorte , fiquei mesmo curioso com o jogo.

Reply Good karma Bad karma+2 votes
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