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Post news Report RSS Build 265

More fixes, updated networking code, workshop updates and more!

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This build is a preparation before the coming Zombies update and more war focussed modes!

Many mac fixes, faster network data, a new map format allowing positions of game entities to be saved along with map data, menu optimisation, server blacklisting/whitelisting, server updates, physics issues and a whole lot more, with Zombies on the horizon!


A full changelog highlighting all the changes from build 228:

Changes 228-262:
- new Swordfight map
- fixed some collision bugs
- fixed tents spawning underground
- map format changed to .KAG
- \loadmap \savemap - loads\saves .KAG files
- \loadbitmap NAME - loads PNG map format from Maps/
- packet compression is back on
- arrows stick to bodies
- fixed rules time counter and display
- changed to larger font for catapult health and blocks menu resources display
- builder rectangle cursor doesn’t appear if not buildable and not diggable
- fixed ping times in server browser
- fixed favorites in server browser
- fixed server browser password prompt display
- fixed sort types list box
- fixed most bottom blocks on map indestructible bug
- added speedhack detection and prevention
- units are decreased on spawn not death
- Mac: fixed ingame web browser
- Mac: fixed screen options not saving
- Mac: changed team chat switch to Ctrl
- Mac: improve graphic performance on
- Mac: fixed game crashing when window larger than desktop
- fixed authentication mix up when two players from same host connect
- improved network code - slightly lower pings
- added server check for knight slashing
- slash takes 5% longer
- sv_compression variable works again
- fixed throw sound being played if trying to drop materials during warmup
- fixed client crash on map restart
- fixed trying to connect to full server
- units aren’t decreased in build time
- added \nextmap command (\restartmap works as it should now)
- Mac: fixed clipboard pasting Cmd+V
- Mac: fixed mouse button / shield problem
- fixed head config hack
- fixed bomb killing teammates
- improved offscreen objects netcode
- autoupdate can be canceled with ESC
- new linux dedicated executable works w/o batch file “./KAGdedi”
Changes 262-263:
- fixed kick and swap menus not scrolling
- arrows don’t stick to shields
- fixed unpredictable bomb throwing on high ping
- fixed unit_count=0 in gamemode.cfg (one life for all)
- fixed warmup counter display
- fixed quarters not healing if something in front of it
Changes 263-265:
- fixed native resolution in fullscreen broken
- fixed map collisions (not climbing, corner jumping etc.)
- chat console is disabled if no players
- unit counters changed to minimalistic numbers
- chat moved to top
- gamemode descriptions support line break (new CTF description)
- chat box position, transparency improvements
- chat box only displays under 140 chars
- fixed help texts not appearing during build time
- fixed not being able to build sometimes at some spots
- fixed buying bomb by spamming with left over coins
- fixed massive gold appearing under tent in older generator scripts
- fixed hole in map generator causing tower
- added flat map with hole in middle to deafult map cycle
- fixed 2 players from the same IP being authenticated wrong on master server
- Mac: fixed space appearing after pressing shift in chat

Enjoy!

Post comment Comments
Skylar15
Skylar15 - - 265 comments

Looking good.

Reply Good karma Bad karma+5 votes
alexhairyman
alexhairyman - - 16 comments

has it been applied to the desura client yet? it still says build 228 as of dec,4 2011, not 265

Reply Good karma Bad karma+1 vote
MaxCahill Author
MaxCahill - - 116 comments

Should update itself, however I updated the standalone installers as the build came out. They may not be approved yet - I'll add a patch release in a few days worst comes to worst and they don't go through.

Reply Good karma+1 vote
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