-Semi-randomized events - Events may happen differently on each playthrough. This can include the time, location, and general nature of the event. Example: A monster may appear in one area and patrol a certain route, but in another playthrough a different monster could appear somewhere else and patrol a completely different area.
-Choices and consequences - There will be some choices throughout the game. They might seem minor but could make a big difference. Example: By switching too many lights in a certain area of the game, you risk causing a power cut and then being stuck with no light at all.
Graphic and sound features:
-New environments, sounds, music, billboards, particle systems, HUD graphics and monsters.
-New arm and flashlight.
Existing features from Amnesia:
-Objects in the world have physics (including doors).
Features removed that were in Amnesia:
-The player no longer loses "sanity".*