Age of Jura - Release v0.1.8 - Bugfix: Rightclick on an item/resource: non-villagers now also move to that point and do not stand stillBugfix: Disable colliders on 'carried' items, which caused humans to move on top of each other weirdlyBugfix: Removed a long waiting time for villager on item drop (making each villeger much more 'responsive')Villagers drop resources at the entrance of a storage instead of in the middle of the storageVillagers gather on a random point around the resource, not all
Bugfix: Rightclick on an item/resource: non-villagers now also move to that point and do not stand still
Bugfix: Disable colliders on 'carried' items, which caused humans to move on top of each other weirdly
Bugfix: Removed a long waiting time for villager on item drop (making each villeger much more 'responsive')
Villagers drop resources at the entrance of a storage instead of in the middle of the storage
Villagers gather on a random point around the resource, not all at the same spot
Easier selection of small animals: each animal now has a surrounding selection area (before it was almost impossible to 'target' a Compsognathus from a distance)
Nests expand after an animal of that nest is being attacked and the nest has at least 2 animals or max-2 animals left (+ after nest-expansion delay timer)
The nest-expansion timer resets every time an animal is being attacked, thus so long you keep attacking, the nest will not expand
Add texts on Research Recipes on mouse hover, so you know what the icon stands for
Re-order the Research list (smelting before warriors/archery because you need that first)
Changed Spearthrower animation and make it a bit faster
Flash a red color when rightclicking an animal (attacking) + flash a blue color on rightclicking an item (pickup)
Loose items on the ground now also have a blue outline on selection (skin/meat/etc)
Fishing spots now contains 1000 fish instead of 100
Speed up healing at firepit
Reduce food costs for healing (now 5 food = 25% health increase, was 20 food for 20% health increase before)
Reduce most costs to have a more active gameplay experience
Reduced Spearthrower range to 7 (was 10)
Reduced Spearthrower attackdamage to 5 (was 7)
Reduced Villager attackdamage to 1 (was 3)
Reduced Villager/Spearthrower health to 25 (was 100)
Reduced Archer health to 100 (was 150)
Increased sword detection range (now sword-attackrange + 3, was sword-attackrange + 2)
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