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Post news Report RSS Adventures of DaKoo the Dragon Releases on Steam!

Today I have just uploaded the latest set of changes to Steam. The game will be released on the 29th of March. What was going to be a simple update has turned into a huge one, with over 20 changes and fixes. As always I'll leave details down below...

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Today I have just uploaded the latest set of changes to Steam. The game will be released on the 29th of March. What was going to be a simple update has turned into a huge one, with over 20 changes and fixes.

Things like the save game system, the level restart and attack animations are just a few of the things that have been worked on.

The game combines multiple metrics that can be accessed by the player instantaneously. You'll be able to use combo attacks, then transition smoothly to combat attacks like punching and kicking, the return to the previous without loosing your streak. You can now shoot fireballs while in the middle of a combo attack without changing the current animation, which really improves the visual appeal of the game.

The game has no load times after the start menu so transitioning from level to level will be smooth. Gravity based levels change the pace of the game. in the Mid Vortex levels you can take the chance to get more power ups with randomized levels of difficulty including things like rocket ships and light switch levels!

System requirements are very low. I've tested it on an AMD 6870 1G card and it runs at 60 FPS on a max 60Hz display. The game will run at the max refresh rate you set so the higher the monitor's rate the better the FPS.

You'll find a list of changes below...

  • Fireball moved behind DaKoo on creation
  • Added missing calls to double jump (total 17)
  • Updated shield bar timer art
  • Fixed cave boss exit issue
  • Added remove all factories to spawn vortex at the end of each level
  • Added factory count to hud allowing players to more easily track how many factories remain
  • Increased speed of factory destruction animation
  • Updated teddy bear art
  • Updated Shovel art
  • Updated Bat death animation
  • Updated desert palm tree art to allow DaKoo to stand out more against the background
  • Ice level background art update
  • Midvortex level 39 updated
  • Vortex level 37 updated
  • Level 9 Updated
  • Menu restart level now sets player to the first checkpoint after exiting the midVortex level
  • Re implemented all ground enemies in the vortex levels
  • Improved metrics to final boss
  • Improvements to background on final boss battle
  • Added additional FX to final boss
  • Numerous artistic changes to levels throughout the game for aesthetic appeal
  • changes to the punching attack animations for the ground and air

I really hope you all like what I've created. Help me get the game out there, follow me on Twitter.com

Below are some screen shots ...

Add it to your wish list on the Steam Store, Link Below

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