Main Room with ROB, Professor, STEVE and Max
Rob has your back while you fight the good fight!
While you are out battling the latest boss R.O.B. has your back! He’s handling things inside the Command Center with the Professor. In fact he’s got his sights on you while you’re in and out of the Command Center. From his observation deck inside he’s checking on all the latest happenings across your local and galactic systems.
You need not worry about being caught off guard as long as the systems are up and running and ROB and the Professor are on the job. It’s a pretty good thing they are dedicated dudes who take themselves seriously too!
Let’s look over some of the newer systems they recently installed in the Command Center and ones they are installing across the various worlds you track.
Main Action Room
This is their hub. ROB and the Professor work from here and can pretty well tell you about enemy advances as well as the state of your take-out pizza order. (Two of the most powerful abilities known!) Their room has tons of advanced machinery as well as the Professor’s patented surveillance equipment. Check out those webcams and let’s see more of how they work.
Close-up of ROB’s main interface
As with other things we need animated. We start with the art and convert it into .PNGs to animate with. Then we bring things in to a suitable animation program (we use Spine).
Here is the Action Room setup in Spine:
After this we drop it into the game and setup the correct animation triggers for the various parts.
Professor’s Quantum Camera System
Professor Gopher has created a series of cameras for use across any and all systems which need monitoring. You can never be too careful and an advanced warning means a lot when you are up against a serious enemy.
The Professor started in the Command Center with a series of unobtrusive and discretionary cameras. They are respectful of each person’s privacy and are mostly there for quick communication and testing purposes.
Here is one in the Main Command Center Room
The setup starts with art and animation.
We added some cool touches we thought sell the idea of a camera taking pictures. A lot of times when we make art for the game the question comes down to “Does this seem fun or will it entertain the player?” If the answer is yes we normally go for it. It’s all well and good to be “real” with effects and designs but in our minds things should above all be fun in Boss 101.
Boss 101 is a story about a boy, his jetpack and their family going up against a gigantic galactic robot army. STEVE and Max (our heroes) will need every bit of help they can get and hopefully you will be there to help them out!
Screenshot of the day!
Check out this baby giraffe friend you can get. He loves you!
Talk with you soon and remember to live your dreams!
Thanks for checking in today and as always, please remember to live your dreams!