Welcome back to another Boss 101 update! Thank you for joining us!
Today we continue with a look at the little touches we’re putting in Boss 101. We are polishing. That means fixing bugs and cleaning up the game to give you a top notch experience.
When is done done? The guys break it down with an animated update!
Gophers Remember these guys? Check it:
Well they are back and we have a pass of the gopher collection room working. It goes like this, you collect gophers after you finish certain rounds. You bring these guys back to the Command Center where they set out on their secret project. What exactly is that – well you will have to find out YOURSELF when you collect all of them.
Check out this image with a few gophers collected and their mighty machines being upgraded. The way this works is you collect five gophers per machine type and each new gopher upgrades the machine. Kinda cool!?! Look at those guys zooming around. They use the machines too! YES!!!!!
Cleaning up and polishing Kite Hill
This is a great example of things we are doing to make Boss 101 nice for you. Kite kill is awesome. It works, it looks good, there is technically nothing wrong with it. Well, we decided to take a feature we really liked and use it with kite hill. You see, when you start the game you are presented with a random opening scene (day, night, etc). That scene is reflected on a smaller scale in the Command Center but it was not reflected on Kite Hill, until now. Let’s look at some examples.
Opening Scene Sunrise
Kite Hill Sunrise
Opening Scene Daytime
Kite Hill Daytime
Opening Scene Night
Kite Hill Night
Boss 101, Tim Donley and talk about Planescape Torment
Planescape was a long, LONG time ago but next to Boss 101 it had to be one of the most rewarding teams I (Tim Donley) have ever had the privilege of working with. Great people and great energy from the team. I strongly feel if you have a great team you will make a great product and the reverse is also true. Boss 101 is a great team and we do enjoy each other’s company. The final product will be yours to judge but the ingredients are there.
Interview with Tim Donley @Boss 101, Planescape Torment and more!
The interview above is about an hour long and it covers mostly Planescape Torment but there is a lot of talk about game philosophy and we things work the way they do in game development. If you’re interested, please check it out.
Thank you again for your support. It means everything. Take care and please live your dreams!