Yeah, I'm getting a similar issue where when I'm low on stamina, not only do I hear double breathing effects overlapping but also hear my character saying the same line rapdily.
Yeah, I'm getting a similar issue where when I'm low on stamina, not only do I hear double breathing effects overlapping but also hear my character saying the same line rapdily.
This is a completely clean install with TAZ 3.0, this patch, and the DX11 scope fix. I have mods in my mod folder but none of them are mounted. What does your modlist look like, so I can maybe see what I know will work for the future.
So I'm kinda new at modding Anomaly and I am spawning in weapons via the debug menu to check how stable it is, and I kept crashing on occassion. Decided to do a completely clean install and try again and I'm still crashing with the same error. It tends to happen randomly from reloading, to NPCs shooting, or me spawning in a gun. The last few lines of the log is:
~ Warfare is not loaded, unregistered warfare callbacks
[LSS] Spawning object [tarpaulin4136][tarpaulin][4136]
Spawned item [wpn_xm8] (4445) inside invetory
Spawned item [wpn_m82] (4406) inside invetory
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_m82_x7
[error]Argument 1 : ui\scopes_21.xml
stack trace:
Noticing similar issues, they tend to respond /sometimes/ to hud_fov but only usually when paired with certain equipment like detectors. By themselves however they never really respond to it and seem to jut out too far.
All right, thanks for the heads up! I've been reinstalling my copy of CoC and I hadn't given the mod a try. Definitely will once all my stuff is set up.
An interesting idea I'd like to see is letting you specifically take control of the person who killed you. I don't know if this would be possible though.
CWP is just a renamed SToCWP.
These look pretty good. One of the things that a noticed though is that the older ones are easy to identify as Clear Sky while the new one not so much (except for a few cases). Is this intentional or is it just a side effect from how you make the icons.
Yeah, I got an FOV around 80 and some of the low power scopes zoom in way too much. How would I change this correctly. Last time I tried fooling with 'scope_zoom_factor' was with AO3 and it did't work the way I wanted it to.
The mod seems to break with the newest AO3 update.
I mean as much as I like my games harder, looking at "Economy Overhaul" and seeing it change a ton of stuff outside of the Economy seems a little misleading. I would suggest a title change, but that's just me.
Is it possible to make it so that the mutant meat fetch quests have ranges instead of straight static numbers? I'd like to see possibly wanting more (Around 3-5) while Monolith and Clear Sky are less (About 2-4). But the values are really up to you, I just want to know if ranges are possible.
Well this is a load of crap, I had my CD version out and ready when I heard it was coming out; Took me a week to find the stupid thing.
Coming with a follow up after getting the mod: It seems to show me the splash screen then crash once i hit a button to go to the main menu, did I do anything wrong or is something faulty?
I have been wanting to try this mod as I recently got the steam version to replace my scratched disc, Including the fact that I own the DLC now. One thing is keeping me from using this though and I must ask two things. Are the chances of outposts chasing you any different than before, and is Weapon Degradation less frequent?
Wow, I found about this recently and got really excited. I've been interested in van buren for years and I'm gald other people share the interest as well. But I do have to ask, What happened to the Baldur's Gate 3 Engine? Was it easier to just use FOnline's Engine or another reason?
Actually that was what the whole deal was about, the support of GSC (Which has been kinda stingy lately for a dead Company). They wanted to get the chance and support so they can release the mod as a form of Retail add on that can be updated faster and easier and be paid so they can put more work into the updates. Its funny how easily tall projects like Lost Alpha can fall or bend.
Well in none of the games you were a real stalker honestly. in ShoC you were a military stalker ( from what I can remember. in CS you were a Merc. and in CoP you are a highly trained military stalker.
They've been working for a year, and still are on the patch, give them a break. they are trying to satisfy you and your ranting about lack-of-communication.
I heard Noah's ark makes a good stash away vehicle.
Happens on a lot of mods, keep trying and eventually you should get through
This is bad and you should feel bad, may the Zone consume you.
From what i have read you can cook with "Cooking" item. Im not sure if they are little items or a big "repair kit"-like item, but I could be wrong.
It seems that he pays more money for ammo than Owl does, not sure if bug or feature.
You only get iron sight zoom if you are a sniper, that's a perk for them, if you are playing as a sniper and don't like it, i suggest playing as something else.
Don't listen to them, they are not getting money correctly. It works better with sniper, but if you are smart enough you could go hunting. That could get you some good money every in-game day, or you could shoot stalkers/bandits. Grab their guns and ammo and sell them to beard
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