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Comment History  (0 - 30 of 50)
zZChronoZz
zZChronoZz - - 50 comments @ [1.0.0] Ayykyu's Voiced Actor Framework for 1.5.1

Yeah, I'm getting a similar issue where when I'm low on stamina, not only do I hear double breathing effects overlapping but also hear my character saying the same line rapdily.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ TAZ 3.0 Beta patch 2 10 mk1

This is a completely clean install with TAZ 3.0, this patch, and the DX11 scope fix. I have mods in my mod folder but none of them are mounted. What does your modlist look like, so I can maybe see what I know will work for the future.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ TAZ 3.0 Beta patch 2 10 mk1

So I'm kinda new at modding Anomaly and I am spawning in weapons via the debug menu to check how stable it is, and I kept crashing on occassion. Decided to do a completely clean install and try again and I'm still crashing with the same error. It tends to happen randomly from reloading, to NPCs shooting, or me spawning in a gun. The last few lines of the log is:

~ Warfare is not loaded, unregistered warfare callbacks
[LSS] Spawning object [tarpaulin4136][tarpaulin][4136]
Spawned item [wpn_xm8] (4445) inside invetory
Spawned item [wpn_m82] (4406) inside invetory

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_m82_x7
[error]Argument 1 : ui\scopes_21.xml

stack trace:

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

Noticing similar issues, they tend to respond /sometimes/ to hud_fov but only usually when paired with certain equipment like detectors. By themselves however they never really respond to it and seem to jut out too far.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Azazel Faction Menu 1.3 [UPDATE August 7]

All right, thanks for the heads up! I've been reinstalling my copy of CoC and I hadn't given the mod a try. Definitely will once all my stuff is set up.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Azazel Faction Menu 1.3 [UPDATE August 7]

An interesting idea I'd like to see is letting you specifically take control of the person who killed you. I don't know if this would be possible though.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ [CWP] Less wonky wrists!

CWP is just a renamed SToCWP.

Good karma+3 votes
zZChronoZz
zZChronoZz - - 50 comments @ Updating some icons

These look pretty good. One of the things that a noticed though is that the older ones are easy to identify as Clear Sky while the new one not so much (except for a few cases). Is this intentional or is it just a side effect from how you make the icons.

Good karma+5 votes
zZChronoZz
zZChronoZz - - 50 comments @ STCoP Weapon Pack 2.8.0.7 (v.3)

Yeah, I got an FOV around 80 and some of the low power scopes zoom in way too much. How would I change this correctly. Last time I tried fooling with 'scope_zoom_factor' was with AO3 and it did't work the way I wanted it to.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Expensive Detectors v1.1 [CoC 1.4]

The mod seems to break with the newest AO3 update.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Gameplay Rebalanced [0.5.8d9] [CoC 1.4.22]

I mean as much as I like my games harder, looking at "Economy Overhaul" and seeing it change a ton of stuff outside of the Economy seems a little misleading. I would suggest a title change, but that's just me.

Good karma+14 votes
zZChronoZz
zZChronoZz - - 50 comments @ Smaller Fetch Quests [CoC 1.4]

Is it possible to make it so that the mutant meat fetch quests have ranges instead of straight static numbers? I'd like to see possibly wanting more (Around 3-5) while Monolith and Clear Sky are less (About 2-4). But the values are really up to you, I just want to know if ranges are possible.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Deus Ex: Revision

Well this is a load of crap, I had my CD version out and ready when I heard it was coming out; Took me a week to find the stupid thing.

Good karma+4 votes
zZChronoZz
zZChronoZz - - 50 comments @ RealMode v 1.21b

Coming with a follow up after getting the mod: It seems to show me the splash screen then crash once i hit a button to go to the main menu, did I do anything wrong or is something faulty?

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ RealMode v 1.21b

I have been wanting to try this mod as I recently got the steam version to replace my scratched disc, Including the fact that I own the DLC now. One thing is keeping me from using this though and I must ask two things. Are the chances of outposts chasing you any different than before, and is Weapon Degradation less frequent?

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ Van Buren: A Fallout RPG Adventure

Wow, I found about this recently and got really excited. I've been interested in van buren for years and I'm gald other people share the interest as well. But I do have to ask, What happened to the Baldur's Gate 3 Engine? Was it easier to just use FOnline's Engine or another reason?

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ Lost Alpha Update

Actually that was what the whole deal was about, the support of GSC (Which has been kinda stingy lately for a dead Company). They wanted to get the chance and support so they can release the mod as a form of Retail add on that can be updated faster and easier and be paid so they can put more work into the updates. Its funny how easily tall projects like Lost Alpha can fall or bend.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ Custom

These people don't get it

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ EoTech 557 with FTS Magnifier

c-c-c-combo breaker

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ MISERY 2.1 BETA (now outdated)

Well in none of the games you were a real stalker honestly. in ShoC you were a military stalker ( from what I can remember. in CS you were a Merc. and in CoP you are a highly trained military stalker.

Good karma0 votes
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

They've been working for a year, and still are on the patch, give them a break. they are trying to satisfy you and your ranting about lack-of-communication.

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

I heard Noah's ark makes a good stash away vehicle.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

Happens on a lot of mods, keep trying and eventually you should get through

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

This is bad and you should feel bad, may the Zone consume you.

Good karma+2 votes
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

Nevermind

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

From what i have read you can cook with "Cooking" item. Im not sure if they are little items or a big "repair kit"-like item, but I could be wrong.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

It seems that he pays more money for ammo than Owl does, not sure if bug or feature.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

As do I, fellow Stalker.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

You only get iron sight zoom if you are a sniper, that's a perk for them, if you are playing as a sniper and don't like it, i suggest playing as something else.

Good karma+1 vote
zZChronoZz
zZChronoZz - - 50 comments @ MISERY

Don't listen to them, they are not getting money correctly. It works better with sniper, but if you are smart enough you could go hunting. That could get you some good money every in-game day, or you could shoot stalkers/bandits. Grab their guns and ammo and sell them to beard

Good karma+1 vote