I'm buying you a beer :D works
I'm buying you a beer :D works
Hi, I did everything as it was in the readme. The game starts, the Blitzkrieg logo appears, and you're done. "Not Responding" is displayed in task manager
Hey, is it possible to upgrade a PiP weapons f.e adjustable copes or ammo conversion? Every mechanic are those option disabled, or maybes some list of those weapons who got a PiP render Screens f.e
Imgur.com
Imgur.com
Imgur.com
Is it possible to download only modpack, without game?
Hey, is there any other mirror to download it? When downloading from MODDB server it stuck at 4.0GB (always)/8.8. So...
Hey, Mich. I've got that bug when want to traders. F.e Freedom trades is replaced by Free Stalker. (I play on Warfare Mode). But this is not the matter. This is happen when i want to trade after selling artifacts (dynamic economy). Maybe some kind of path are not included with Sharpstic/Dynamic Economy?
ATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'aimpoint_low'. Please attach [*.ini_log] file to your bug report
stack trace:
any help?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'aimpoint_low'. Please attach [*.ini_log] file to your bug report
stack trace:
Bruh
Hey,
I have a question.
on logic, increasing the value (location) priority for a given percentage, e.g. 100% should make a given faction fight for this location? Eg Monolith or Radar. All in all, this gives you the ability to keep points where a given faction has bases originally (Clear Sky)
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_1p78gs
[error]Argument 1 : ui\scopes_16.xml
stack trace:
SKS Molot and, at this time, 1p78 and some night vision scope for Dovetail mount.
Pls halp
Hey! I've got a question. How can I protect myself from PSI, in addition to medications? I put on a gas mask with 2.6% protection on the psionic field. On entering the Dumpster, I have 0.05 PSI per second. How do you calculate it, how do you calculate these 0.05 units, how much protection need for it? Does the equipment protect against radiation at all?
Ibb.co
What is the recommended setting for a computer to play at maximum detail?
Today I downloaded modifications, installed. Easy work. I run the game, the program automatically sets parameters "Max settings / Full HD" and .... 180 FPS in the first position (swamp, normal mode), going to the first village on the patch for Scadovsk and FPS drops. 45-60-45-30-40-70. I know this very big and advanced mod, with many graphic enhancements, high quality textures and more. But damn. Maybe there is something I do not know about. I have no idea. I went from texturing, antialiasing, filtering, and viewing. On-line radius set to 300, standard. Any advice?
Spec:
Palit GTX 1060 6GB Super JetStream
I5-7600k
2x4GB ADATA @2400Mhz
WD Blue 7200RPM
FHD monitor
OK, after many hours spent at testing option in game i found bug who did this
Tinypic.pl
If we change the texture quality in this section in the menu exactly this error occurs. Second thing is correct installation of mods. So in my case CoC 1.14.12 -> patch .22 -> AO 3.1 -> Gnomus Mod -> Other mods. So the author has to change the settings so that when the texture resolution changes, this error does not occur. Testing at CoC .22 with gnomus, AO sound, AO 3.1, Outfit Addon, Dynamic anomalies, fraction and other story line.
K, i fix that. Reinstall game and put mods in this sequence. AO > Gnomus ! > Other mods :D
And now all works great
Tinypic.pl
What happened?
1440x900, DX8, 16:9 :c
AO 3 ( last version ) + Ghille Suit + DRXCoCDynamicFactionRelations1.3 + Outfit Addon
Hey m8's. I have a question about modding M12 Tactical Helmet ( moders plox help )
Some one can tell me how edit helmet specifications to identify targets such as binoculars .
;scope_alive_detector = scope_detector
something like this ?
[ It maybe addon to M12 for example 50000 RU ]
but wait. in Misery when is dark AF NPC's didn's see. Ok. from 10-40 meters he spot player. but they reactions are 50 % slowed than normal. and from 50- 100 and higher nothing saw. ( my english is terrible. ik )
but this look so badass. with SVD and Beowulf M4 in foggy night *_*
So, if i wear a ghillie, i will have better camouflage? I tested it on "Radar" and Monolith still saw me from 100-150 meters. It's weird.
Nope m8. No trainers and others things. Just clear mod + Master difficult.
[End Game]
There is .rar pack with some screenshots from game and End Game save [To Make a Wish]
10/10 mod.
Ok i found this docs. There are near the switch in LabX19.
I have problem with Lab X19. Can some one tell me how complete mission "Invastigation Lab X-19" ? Documents or something else ?
Another day at Swamp
Hey m8's.
I have problem with this mod when I start new game.
Here is video with this "bug" :
Lancetti
joined
S.T.A.L.K.E.R psycho fan. Complete game ( or mods ) based on STALKER universe : + Call of Prypiat -SGM 1.7 -Misery -SGM 2.0 -Call of Charnobyl 14.xx.xx + Clear Sky -TFW 3.8 -OGSE 0.6.9.3 + Shadow of Charnobyl -STALKER Complete 2009 -S.T.A.L.K.E.R. - Lost Alpha -S.T.A.L.K.E.R.: AMK Retranslated