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Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

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ViperJock
ViperJock

Hey buddy . iv done a tad bit of coding in sins. I love your fok mod for sins. I have a quick question and am very sorry if its been adked already.. I know your battlestar thessous unit mesh is not in the mod per say.. But is it in the game info files. In dawn of the reapers we added the files of council ships that we didn't know what to do with. If possible is there any way i can acquire this file from you to tinker with. I understand its from desporia shattered armistice.

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CNCMarine
CNCMarine

hey zombie its been awhile did you get that stellaris game i did and its great but you know what it is lacking your modding expertise would love if ya could maybe look into seeing if ya could make a bsg mod for it

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Xabungleblue
Xabungleblue

Hello Zombie, I am a large fan of your mod Fall of kobol but something has always bothered me.

Explosion effects are kind of lacking.... I don't know, I just have been playing so much Armada 3 that cool looking explosions are a must have in my mind.

I have tried to transplant some explosions but they keep creating white squares... mostly because I want to have a nice and flashy BSG battle with missiles and HD explosions.

Maybe you can work on some sort of HD effects pack?

Your fan (That may or may not be your favorite)

XabungleBlue

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ZombiesRus5 Creator
ZombiesRus5

I agree. It's being fixed in the next release.

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Yluvataris_256
Yluvataris_256

Hey there!!

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CyberManBeast
CyberManBeast

When is the 1.82 patch for Sins of the Fallen coming out?

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ZombiesRus5 Creator
ZombiesRus5

it's out

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MrPerson
MrPerson

also, something that has been broken for a long time I keep forgetting about, on the customize section, all the player pictures seem to be the same 2 or three in all 6 slots, so I cant really tell what my picture will be. small but might as well report it

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ZombiesRus5 Creator
ZombiesRus5

well, nevermind. I mis-remembered how the pictures were displayed. And apparently some of the image work I did got reverted at some point. I think I need to look at the selectable priority (the order you select the race in game setup) and display sub-pictures based on races below them.

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ZombiesRus5 Creator
ZombiesRus5

It's a trick to show more than 3 pictures. Basically the first 3 races show the picture set that gets used. This complicates matters because for the TEC race I have to select which two races show under the primary picture. If you activate Advent, TEC and Vasari as the first 3 it shows all the pics. There are other combos that don't work so well as you've seen.

I'm not sure what I can do to firm it up as there is limited space on this. The best thing would be to have the race you want to play as the first pic to select as a work around.

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