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Comment History  (0 - 30 of 429)
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Weapons Texture

Nice work man. They look incredible. Did you have plans to redo the Marine texture as well?

Good karma+4 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Highway of Heroes (Svarog #9), DOW:SS map

To the best of my knowledge, EC faction is very demanding when it comes to game resources. Combine that with a very large map created by using thousands of individual props and decals. I would suggest you limit your number of EC to one per game and try making most of the armies, vanilla ones.

Regarding your second issue, have no idea what to tell you. I see no reason why would mid game saving be problematic and as far as I remember, while testing the map, SCAR was working normally.

Hope this helps, all the best.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Beacon of Martyrs (Svarog #11), DOW:SS map

No problem and thank you. I'm glad you liked it. Enjoy.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

spicychickenmage, hello. My maps are, in most, compatible with Unification. I believe all of them can support even titan units from Uni. UA is different thing all together. My maps are not compatible with Ultimate Apocalypse, sole reason being the titans in that mod, which are to large to move normally, or at all, on my maps. If you want to play my maps I would suggest Unification. All the best.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Highway of Heroes (Svarog #9), DOW:SS map

You need Patriach's Decal Pack, as stated in the Description.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Patriarch's Decal Pack

Yes, but for other maps as well.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Hidden Intent (Svarog #7), DOW:SS map

Sithren hello. You can find Aprphenior's stealth cover fix in the "Description" section on this page (above the pictures). Click "Read more..." and that will expand that section. The fix is the link beneath the second paragraph. Be warned, stealth fix applies only to vanilla units so I think new units added by Unification will not affected by the fix. Enjoy.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

I think you should see the map in Unification if you install it as it is instructed in the READ ME file.
Try that and if you have problems, report back here.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ War Eternal

Hey Edna1, I used to work on this mod. Unfortunately, I had to give up on the development of the mod because it was simply too much, but new maps should be added on a more or less regular basis. However, thank you for your dedication.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Patriarch's Decal Pack

What do you need decals for? Do you want to create your own map or do you want to play the map that has new decals?
If second option, this is the pathway:
Program Files/THQ/Soulstorm/DXP2/Data/Art/Decals
If you still got pink question marks, did you by any chance change anything? Name of the folder, names of some files?

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

All in due time brother jONES, there are some plans but still in the future.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

Patience is the key :) Thank you, I hope you will like what is coming.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Typrus Crossing (8 Players) - Map - Photogenic Whorse

Very nice looking map mate. Seems very industrial. Are the top areas on buildings garrisonable?

Good karma+3 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

Thank you man and I have good news for you, there are several new maps almost completed. Not so good news is that there are new props and scenery in these map so you would need to wait for a new Prop Mod couple of us guys are working on currently before you can download and play the maps.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Iron Line (4 Players) - Map - Photogenic Whorse

Hey man, do not take it to heart. There are always those who troll or maybe someone just didn't like your map, it does not matter. Continue your work as you see fit. Your maps are interesting and show dedication, pay attention to people who give constructive criticism and continue moving ahead.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

Matty_elite, hi there. Forgive my somewhat late reply. Regarding your issues:
1.I took a look at the SP positioning on the map, and true enough, some of them are halfway in the wall, but all of the SPs are visible and easily accessible by player units.

2. Don't know what to tell you about this. I played map repeatedly and the only time it crashed for me, and it was just one time, is when I used the highest elevation available on the camera mod.

3. So, this is a strange one. I do not understand what is happening here. Will have to take a look in more detail when I get some free time.

4. As you can see from the pictures above, its is light enough in the areas where the action is and your units are. The map is supposed to be a night map and thus the sky color is black, it might be that is giving you impression of the map being too dark.

5. Nothing I can do about this one. That is standard DOW camera behavior.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Hidden Intent (Svarog #7), DOW:SS map

As usual, MoDDB notifications are non existent so forgive my late reply. Yeah, I agree it can be difficult to see what is happening sometimes, but there is no way around that sadly. Thank you for such a high grade for the map, especially given how relatively simple it is. I do hope you had fun playing it :)
Take care.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

Thank you my good man, I hope you enjoyed playing it :)

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

Check out the READ ME file. It should point you in the right way. Not all files go to the same folder. Some of these folders might be missing in your case, so you will have to create them manually.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

No problem, glad I could help.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Boldly They Stood (Svarog #14), DOW:SS map

First of, thanks on the compliments for the map and for the feedback. I am sorry to hear about the camera, I tested the map with extended cam and never noticed it. I know it ruins immersions, but I usually rotate the camera in those kind of situations.

Regarding a missing decal, I know it, its part of an older decal collection for a Space Marine monastery map, its not in my custom decals pack. I believed these decals were vanilla decals from DoW but it would seem they were custom made for an earlier map. You can find the missing decal here, just dl it and place in the proper folder.

Moddb.com

The proper path on my PC, for installation of the decal, is DoW/SS/DXP2/Data/Art/Decals/Monastery

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Gardens of the Saint (Svarog #8), DOW:SS map

Glad you liked it mate. Regarding Unification, I actually believe brother Gambit added the map to the latest version of the Uni mod. I would have to check but I think he asked me about it when I first released the map. What happened when you tried to play it with Unification? Did it appear in the map list at all?

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Gardens of the Saint (Svarog #8), DOW:SS map

Sorry for my late reply. Tell me, how does this affect the map. Can you still take possession of the turret clusters and do they work as they are supposed to, that is, do they attack your enemies?

I know that when I play, at the start of the match, five red notifications appear but I ignore them, in my case they do not have any influence on the functioning of the map.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Gardens of the Saint (Svarog #8), DOW:SS map

Hey man, all of these files

Gardens of the Saint (8).scar
Gardens of the Saint (8)_mm
Gardens of the Saint (8) (TGA)
Gardens of the Saint (8) (SGB)

go to this folder

THQ/Dawn of War-Soulstorm/DXP2/Data/Scenarios/MP.

I would appreciate feedback on the map after you play it.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Hidden Intent (Svarog #7), DOW:SS map

Glad you like it my friend. Enjoy and have fun :)

Good karma+6 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Patriarch's Decal Pack

You have to make the art folder manually Photogenic. Follow the install path and you should be good. Report back if you encounter further problems.

Good karma+2 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Colosseum Of Deadman (4 Players)

Very nice looking map man. Really enjoy the attention to detail and the overall look.

Good karma+3 votes
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Gardens of the Saint (Svarog #8), DOW:SS map

:D Thank you man, I hope you enjoyed playing the map.

Good karma+1 vote
ZmajOgnjeniVuk
ZmajOgnjeniVuk - - 429 comments @ Redux Mod Announcement

Eranthis, couple of questions regarding several mod features.
1. Squad caps are being raised by 50% with unit limits being increased by one. - Will there be option to revert to vanilla values regarding unit limits and squad caps?
2. Aircraft can jump a small distance to prevent being stuck on terrain (with animations to help smoothen the transition). - I presume, from the wording of the sentence, that stuck air units use jumping ability on their own without need for player to manually jump them out of the place where they got stuck?

Good karma+1 vote