Thanks)
Thanks)
Ради интереса глянул но нет, никаких застреваний не будет. Ведь ты изменил модель в предыдущей версии мода, когда в новой будет задействован полноценный NPC.
Thanks for the question and interest in this mod. Gonarch in the form of Zombie NPCs was a necessity for the 2012 version of the mod, because I needed a basic NPC with the ability to walk and zombies came up for this. To do this, I separated Xen from BMS as an independent modification, so as not to destroy the main game. But when mixing mods, you get gonarchs instead of zombies everywhere.
The update that I am going to release now concerns the paid Steam version of BM, and there are no conflicts in it.
Yes, you can freely use models
Yes, you are probably right, here is a really happy place. There are places where the lighting has changed quite a lot in comparison with the original and it still needs to be adjusted.
Mod has already been published, no April Fools
Version (0.5) for Black Mesa 2015
It is here: Moddb.com
This version (0.51) for Black Mesa 2012
You need to download version 0.51 from here.
Then go to Steam and download Source SDK Base 2007 (Hover over the "Library" in the menu and select "Tools" in the drop-down list, in this list you will find the Source SDK Base 2007).
Copy the folder "xen" and "bms" from this archive in Steam\steamapps\sourcemods\
Restart Steam. After reboot, you will see Black Mesa: Improved Xen in your list of games.
Ну и теперь можно сказать, что 2012-я версия наконец получила концовку)
Most likely it will not be possible. Improved Xen is separated from Black Mesa, which makes it impossible to smooth transition.
This had to be sacrificed, as there are good reasons.
Скоро, пока что готовлю файлы для упаковки.
Я уверен, что это будет большая и сложная работа, один человек с этим не справится. К тому же контент официального ксена платный и распространять его бесплатно запрещает авторское право.
Так что вряд ли это возможно.
I can not yet say what the further fate of this mod. It can be updated indefinitely, but working alone without support is incredibly difficult. I am pleased that I did what the Crowbar Collective did not do for free BM, but I think that I have to go further.
If the Crowbar Collective updates the commercial game engine and my mod breaks, I will find time to fix it.
You should update your program to unpack rar archives, most likely you are using an outdated version.
Yes, April 7 is the exact date.
Рад, что вы положительно оценили мод!
Над озвучкой пришлось попотеть немного, все-таки я разработчик, а не актер, но думаю это того стоило)
I will publish it, but it will take a little more time than I thought at the time of the publication of xen for Steam Black Mesa.
I will write more about this in a new post.
Hi BattleRealmsBigFan! I hope you enjoyed it!
Improved Xen will need the current version of Black Mesa.
BM developers will finish xen. And few look seriously at this mod, nobody want to work on it, so I had to do all this work alone. I even wanted to return to this, otherwise nobody would have seen it.
In any case, everyone who has had anything to do with this maps before, their names remain in the description for this. Including you too.
Greetings. Yes, I remember you had attempts to diversify locations. However, we made many mistakes then, for example, added trees among the Xen islands, poor geometry, objects hanging at some distance from the surface.
But the update 0.1.1 was released.
I decided to return to this mod with some experience, in order to substantially change everything that was here.
And I continued to work even after the announcement of the developers, because I was curious to know what will come of it and what I can do myself.
As you can see, this is not the final version of this work. Perhaps I will return to the this after the release of Xen's official chapters.
Alas, my sufficient knowledge in mapping has appeared only now, it is a pity that there will be no more chances to work with the BM Dev team.
Thanks for the feedback. I tried to bring the fight against the Nihilanth closer to HL1, and the Nihilanth was substantially modified. Perhaps now he is even more hard, and compared to the first version of this mod is much more hard.
But I'll take this into account, maybe it's worth reducing the amount of his health.
Well, I will try to do this, many people write about this.
Thank you! I did not manage to lay out the mod on March 29, but I think that a small delay is not terrible)
The release of the update took place today.
Before that it was difficult to name the date when. Due to several delays the release date.
Yes, I decided to update this mod.
You guessed, the bone of the gonach sack is changed to jigglebones.
Soon there will be more information.
zloikot
Vlad joined
This member has provided no bio about themself...