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Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS A Break For Now (view original)
A Break For Now
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FlippedOutKyrii
FlippedOutKyrii - - 3,509 comments

Nice to see you updating this, as it was probably one of your more subpar remods. But considering how borked the original was I reckon there was only so much you could do.

Here's hoping you have more remods planned in the future!

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ZikShadow Author
ZikShadow - - 506 comments

Indeed. The majority of the problems in this mod were caused by the code, of which I am unable to tamper in any way due to lack of skill and/or source code. Missing game_text, broken or overpowered weapon mechanics, moderate amounts of crashing, entities losing properties upon reloading a map which lead to me tossing saving and loading, the list goes on.

Most of the updates in this are pretty much just small tinkers here and there, nothing majorly game changing.

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Description

Took some time off from TRP to update an old thing.

- Made that one bomb in Bloody Snow non-solid when planted. Used func_illusionary and env_renders instead of func_wall_toggle.
- Removed one room in Area51's second map with the missing textures. It was an entity thankfully, making for an easy removal.
- Fixed the PSG's UV, the firing animation now also readjusts after it fires. Making for a much less jumpy looking shoot.
- Mended the arms a bit on the M92FS and LanceGoa.
- Added info_messages to the ends of maps, should help indicate whether or not a mission is completed or failed (Daniel on Netu, for instance). Thanks to the shambling code however, it won't work in revisited or reloaded maps (the message gets removed, leaving a blank ":" as the output). Saving/Loading is still not allowed thanks to that.
- Added fade to the Skull's teleport, less jarring that way.
- Added glow to console in zone51. That've always irritated me.
- Added model to represent ivy ladder in crane_suite. Same as above.
- Failure states to SGC maps added. No more shooting civilians.
- Sounds and lips for doors. Enough said.
- Switched SGM1.1 name to SGMTC. Dunno if it helps for the crashes, but it beats having a folder name that looks like an executable.
- Scaled MP5 and PSG1, clips less when viewed close.
- Replaced PSG1's shooting sound.
- Fixed Jaffa's model slightly. Heads 3 and 4 can now move, with the collar thing added or removed on their respective submodels.
- Modified GacGoa's prepare anim, helps with the cutoff.
- Modified M92FS's shooting anim, same as above.
- Modified M16's magazine model. Clips a bit at the back.
- Modified GDO's sleeves. Arm was clipping at the top.
- Modified w_grenade, looks less off when thrown.
- Added proper end sequence to Snow.
- Removed ivies hiding the hole in mission_demo_2.
- Fixed some "toggle" doors in Area51's laboratory.
- Added more notes in the briefing. The backdoor part in SGC's for one.
- Made small icon.
- Changed some music tracks.