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Comment History
zhnigo
zhnigo - - 12 comments @ Turok 2 Plus v1.1

Hello and thanks for your work!
I downloaded the latest version, but the problem persists for me. The first bridge doesn't activate, and there's not enough towers to open up the secret area.

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ Brutal Doom Community Expansion Compatibility Patches

hello and thanks for your work

I ran ancient aliens with BD 21.3.13 and the compatibility patch and encountered the following bugs:
- chaingunner firing sound randomly changes between vanilla and BD, with vanilla being much quieter
- fonts are still broken with capital and regular letters belonging to different fonts and : replacing Y
- map03 arachnotron arrival is still busted with multiple arachnotrons getting stuck inside the warp tunnel
- map10 gift of denial is still busted with the player dying instead of finishing the level
- on maps with regular blue water, within several frames after the start of the game the water texture changes to a jarring unreal-like aqua blue texture which clashes with other textures stylistically, and walking on it with ripples enabled shows the ripples being a regular dark blue color which again clashes with the aqua hue

cheers

Good karma+2 votes
zhnigo
zhnigo - - 12 comments @ Brutal Doom Extended Edition

Thanks a lot! The tweaks are going smoothly.

One more thing I wanted to ask is that I've noticed that your mod has very smooth ADS mechanics, with guns being able to go in and out of ADS while firing full-auto, as well as the default crosshair disappearing in ADS. How did you achieve that? I honestly want to just put this feature on top of vanilla BDv21, can you give me some pointers?

On top of that, I can't seem to find what variable in SBARINFO - if any - makes the status bar disappear when the map open. I assume it has something to do with the statusbar not having the green overlay to the sides of it like in regular doom.

Thanks for your help!

Good karma+2 votes
zhnigo
zhnigo - - 12 comments @ Brutal Doom Extended Edition

Hello and thanks for your work!
I'm new to doom modding, so I was hoping you'd point me in the right direction. I'd like to make some tweaks for myself but I'm kind of struggling on where to start. How do I:
- disable randomized pickup sprites
- dial enemy stats and weapon damage back to BDv21 values
- rearrange weapon order within slots, so that for example pressing the BFG slot button will select BFG9K first, not BFG10k
-- same with shotguns, I'd like the order when selecting to go ssg->sg->assault/auto, the way it was in BDv21
- make the machinegun reload grenades when the reload button is pressed (currently only reloads on secondary fire when empty)
- make the statusbar not disappear when opening map screen

If you would point me towards how and where to tweak it, it'd be much appreciated. Cheers!

Good karma+2 votes
zhnigo
zhnigo - - 12 comments @ Grey

Any plans on bringing Grey to steam?
I'm amazed at how many people who like AoM/CoF have never even heard of Grey, probably because the name is not easily searchable.

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ sd1

A remaster/director's cut? The original had a truckload of problems.

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ Русские текстуры для Стенли

Ну орфографию хоть бы проверил, позор же.

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ Silent Hill: Alchemilla

I can't figure out how to change the ingame language.
Я не могу понять, как сменить язык.

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ Too Many Crates Conveyor Fix

Tried playing with fix, without fix, redownloading, reinstalling this and SDK, rebooting, nope. The crates very slowly drift backwards instead of going forward.

Good karma+4 votes
zhnigo
zhnigo - - 12 comments @ Too Many Crates Conveyor Fix

these may be the rabid dog crates, they don't seem to count when you break them for some players

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ First Official Trailer

That gap between A and V in "heaven".

Good karma+1 vote
zhnigo
zhnigo - - 12 comments @ FUEL: REFUELED

Looks great. It's reassuring to know that even when the developer abandonse the game, the fans do not.
Does it tamper with GFWL achievements?

Good karma+2 votes