Hello and thanks for your work!
I downloaded the latest version, but the problem persists for me. The first bridge doesn't activate, and there's not enough towers to open up the secret area.
Hello and thanks for your work!
I downloaded the latest version, but the problem persists for me. The first bridge doesn't activate, and there's not enough towers to open up the secret area.
hello and thanks for your work
I ran ancient aliens with BD 21.3.13 and the compatibility patch and encountered the following bugs:
- chaingunner firing sound randomly changes between vanilla and BD, with vanilla being much quieter
- fonts are still broken with capital and regular letters belonging to different fonts and : replacing Y
- map03 arachnotron arrival is still busted with multiple arachnotrons getting stuck inside the warp tunnel
- map10 gift of denial is still busted with the player dying instead of finishing the level
- on maps with regular blue water, within several frames after the start of the game the water texture changes to a jarring unreal-like aqua blue texture which clashes with other textures stylistically, and walking on it with ripples enabled shows the ripples being a regular dark blue color which again clashes with the aqua hue
cheers
Thanks a lot! The tweaks are going smoothly.
One more thing I wanted to ask is that I've noticed that your mod has very smooth ADS mechanics, with guns being able to go in and out of ADS while firing full-auto, as well as the default crosshair disappearing in ADS. How did you achieve that? I honestly want to just put this feature on top of vanilla BDv21, can you give me some pointers?
On top of that, I can't seem to find what variable in SBARINFO - if any - makes the status bar disappear when the map open. I assume it has something to do with the statusbar not having the green overlay to the sides of it like in regular doom.
Thanks for your help!
Hello and thanks for your work!
I'm new to doom modding, so I was hoping you'd point me in the right direction. I'd like to make some tweaks for myself but I'm kind of struggling on where to start. How do I:
- disable randomized pickup sprites
- dial enemy stats and weapon damage back to BDv21 values
- rearrange weapon order within slots, so that for example pressing the BFG slot button will select BFG9K first, not BFG10k
-- same with shotguns, I'd like the order when selecting to go ssg->sg->assault/auto, the way it was in BDv21
- make the machinegun reload grenades when the reload button is pressed (currently only reloads on secondary fire when empty)
- make the statusbar not disappear when opening map screen
If you would point me towards how and where to tweak it, it'd be much appreciated. Cheers!
Any plans on bringing Grey to steam?
I'm amazed at how many people who like AoM/CoF have never even heard of Grey, probably because the name is not easily searchable.
A remaster/director's cut? The original had a truckload of problems.
Ну орфографию хоть бы проверил, позор же.
I can't figure out how to change the ingame language.
Я не могу понять, как сменить язык.
Tried playing with fix, without fix, redownloading, reinstalling this and SDK, rebooting, nope. The crates very slowly drift backwards instead of going forward.
these may be the rabid dog crates, they don't seem to count when you break them for some players
That gap between A and V in "heaven".
Looks great. It's reassuring to know that even when the developer abandonse the game, the fans do not.
Does it tamper with GFWL achievements?
zhnigo
Zhnigo joined
This member has provided no bio about themself...