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--Patch Gold--

1. Players are brought back into the race with a speed up after one player died. This make the late gameplay interesting and lasts longer. Player's death will not trigger a "chain of death" now.

2. We improved our water platform with an addition of the bridge texture. It helps lower down the difficulty of those scenes.

3. We implemented the new bear models, icons, and textures. The bears now look cuter/cooler.

4. We polished the character selection scene with the addition of new lerp animations. This help players identify which player icon they are controlling.

5. We balanced the effects of our items and obstacles to make the gameplay more fluent. It also make the game less punishing to new players.

6. We fixed some rare bugs that will cause some bear character not dying even when they are out of the camera.


Moltivations:

Since we want to bring our game to the EECS494 game showcase, we lower down the general difficulty of our game so that new players can better enjoy the gameplay.

We finalize our bear models, icons and textures so that the bears do not look like 3D printed objects anymore.

We polished our platforms and the character selection scene to make the environment better and more professional.


Future plans:

We are making our poster, gifts and triller to help marketing our game. Hopefully we will get a good result from the showcase.

We are planning to submit our game to the Umich arcade machine so that players can continue to enjoy Dashing Bears!

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