Anything that replaces our current textures should be just fine to use as long as you overwrite them in the tfn folder. Any new textures may not work unless TFN knows where to find them.
Anything that replaces our current textures should be just fine to use as long as you overwrite them in the tfn folder. Any new textures may not work unless TFN knows where to find them.
It sounds like their could be a missing condition in the dialogue or perhaps the dialogue option needs to be re-written. It's probably an oopsie on my part, I wouldn't worry about it. :/
Oh wow, that's terrible!! Is it a python code bug? Or something else...
The tfn folder should be in the same directory as the vampire folder, there isn't a common game folder for tfn.
You should have bin, Docs, tfn, and Vampire, that's it.
Are you using any other mods with TFN? Typically, you only want to use the base game with TFN only, any mixing will definitely cause issues.
Which clans were you playing as when this happened and at which part of the game were you in?
I wish we could've kept the original 7 clans also.
I too would love to see a Salubri who helps the player if they are Salubri too. <3
Everything in TFN has been revamped. Read the game manual that comes with the download. :)
Everyone is entitled to their opinion. Thank you for sharing yours. :)
At the end of the game manual, all the songs and artists are listed.
He shouldn't, being Samedi shouldn't change his behavior compared to any other kindred, except for unique dialogue. Did you accidently do something to aggro him?
TFN will be extremely difficult, if not downright frustrating to a brand new player of Bloodlines. I personally, would beat vanilla (with the UPs) first before tackling TFN.
There is a game manual bundled in the .pdf format, that will help answer a lot of questions. Heather Poe won't spawn until you learn about ghouling, from either Mercurio or Knox.
Yeah, those are Antitribu mini-bosses. You will encounter a third in the Hallowbrook Hotel, a Tremere Antitribu.
People have reported this on occasion before, though I can't seem to replicate the issue on my end. Are you having any other issues that could give me a clue as to what you were doing in game at the time this happened? Can you reload an older save to remedy this?
You would need to change the flaws/merits in the character files. It's been forever since I've done it so I wouldn't be much help in this area right now.
The chewing gum quest is a part of the unofficial patches, it doesn't exist in TFN.
It's recommended you don't. The mod installer keeps these two mods separate, and TFN incorporates the necessary fixes from the UPs.
Correct, you will need an Inspection high enough to see it.
Not unless someone steps up to create the new model and skins.
Thanks for the kind words! :)
I really appreciate that kind words and I'm so glad to hear you're getting so much out of it. I would say that we're most likely finished with TFN, with the exception of minor bugs here and there. In my latest hotfix (1.6.1), I goofed on the museum bank hacking bug so it's still there. Once I gather enough bugs I would like to release a 1.6.2 patch.
As far as major overhaul patches, unless I got highly inspired again, I most likely won't release another one. Then again, I said that after releasing 1.5 as well, haha.
It got moved to the back area so the Samedi could access it without incurring a criminal violation. Check behind the counter.
Yeah, since I could've fix that bug, I did the second best thing, haha.
The GOG copy is the best copy to use with TFN in my opinion. Enjoy! :)
Wow! Okay, thanks for letting me know this as well.
Thanks for letting me know this, I'll look into it before I release 1.6.2. <3
Zer0morph
Zer0Morph joined
I am the lead developer for Team Camarilla International, the Bloodlines mod makers.