RE: Naruto_Uzamaki
Evolution started with an amazing team of people working to create a conversion for H2V (Halo 2 for Vista). When we found out how bad H2V sucked for modding, we started looking for alternative solutions for a platform. We made about three platform switches ranging from Source, to CryEngine2 before we took a step back to look at the design of the game once more. Up to that point, the team probably had around 10 or so conceptual artist and around 3 or 4 designers trying to piece things together. Past that point, the artists pretty much dispersed to do their own thing while the design of the game was hammered out. The extent of our ideas put us in great need of engineers to program stuff for us. By then, the team dispersed while we waited for our buddy's engine to become feature complete so we can hijack it for awesomes. When that happens, artists will gather again to develop the game's visual content.
What 3d work you see here is all art from Wave of Lag as he works to refine his own artistic style to set a benchmark for the game. It's been so long since I've gone through the design documents, I'm not sure what he's pulled from other peoples concepts and what he's come up with completely on his own.
Zeph_Solaris
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