If it's as good as Field Intensity? Yeah, I'd wait!
If it's as good as Field Intensity? Yeah, I'd wait!
I've never heard of Halo 2: Cortana before. Is that a mod? I've never seen it on the Nexus or on ModDB before.
A sixty round BR!?
Have you considered making a way to play just the Strongholds for DC and SS? I was never a fan of slogging through SS' campaign map to get to them, frankly. If Galaxy in Fire: Reloaded and the Strongholds Mod could do it, then it's possible, right?
Can confirm, the update has caused issues with the Combiner.
A solid little mod. While it doesn't make any huge changes, the handful it does make are well executed, and the extra effort done in modifying the campaign's cutscenes, subtitles, and implementing extra dialogue make this certainly stand out.
I look forward to what future updates may bring.
It crashes consistently when starting up the game, even after verifying the files and re-installing the mod it kept doing so. Strangely, the scenarios worked just fine.
Guardsmen with autoguns? It's beautiful!
I've been a fan of Age of the Ring and love that this has come out as well, but I can't play due to having to use 2.01 as I no longer own a physical CD (though I used to), is there a way to circumvent the whole No-CD headache?
I will admit, the idea of a 'Squad Diversity' mod where MI squads have more varied loadouts consisting of a mixture of weapons is quite attractive.
Works like a charm! Though I should ask, I noticed that Allied Lieutenants seem to come in squads for some reason. Is that intended or some sort of unintended change? I may have to somehow screenshot it if I can.
Aaaand the new Update broke the mod now that the 1.8.0 patch came out. Figure you probably know by now, but best to state anyway that with the mod installed it causes the game to crash on startup.
On the plus side, at least Scorpion Bugs are nerfed now...
Giving it a go: First thing I can say off the bat is that it seems to have... Greatly extended the loading times. Where vanilla took half a minute at most, it now takes several minutes to load a mission.
Otherwise, it seems fairly stable.
Hot damn, this looks great so far! I'm very eager to see what you'll add to this in future versions!
Great to hear, Bushman! I've been playing your mod on and off for years!
If I may ask, how different will this new version be from 3.2?
Does this mod make Infantry less hilariously fragile? Or at least more useful?
Might I ask which mods are still 'unofficially' compatible with the current version of Uni? There are mods like the Space Wolves, Vostroyans, and Angry Marines that I'd love to work to manually include if they won't screw up the installation.
Have you considered ever making a combiner with the Far East War mod? It could certainly use a bit of love.
Will the Squad Leader's PPSH be an upgrade from the MP40, or will it be randomized between the two?
Oh ****, another mod from Halftrack? Nice! I look forward to see what you can do with the Eastern Front!
That's one big gun!
So, do those crew serving the back of the weapon appear when the vehicle toggles to prepare to fire? If so, that's rather unique!
Loving the mod so far! And glad to see C&C3; modding is still continuing well into 2021!
Still, would you have any tips for Campaign related stuff? It seems that, at least for me, no matter if it's any mod or vanilla, I get stopped dead in my tracks at GDI's Alexandria Mission! It's like the game's suddenly taken the leash off the AI and what was once a rather comfortable curve is now the AI ripping off my head and ******** down my neck with constant, unending rushes on my base, waves of tanks, buggies, cycles, and infantry grinding me down, and this is on easy!
Do I just really suck at this game?
I'm really excited for the release of 7.0! However, I have a problem with the Campaign. It honestly feels like Heroes are hilariously fragile. For example, despite having 3k+ health between them, one or two mordor towers nearly kill Ilsildur and his elf bro almost hysterically easily, absolutely melting through their health bars!
And that's not even getting into how fragile the hobbits are, which makes sense, but given the fact that a single warg can just about one-shot Merry or Pippin on EASY even while I desperately try to keep them in the middle of the other Heroes out of the way of danger, only for one to slip by and chomp them drives me to absolute tears of frustration.
Is there something I'm doing wrong? Do I have to focus a lot more on trying to constantly micro just to keep them from dying? Could you at least give Heroes an armor boost on Easy so I'm not tearing my hair out?
On another note, I always felt that Moria was hellishly long. By the time I finished it, I genuinely felt utterly exhausted from getting through it all.
I always did find it funny how it so closely resembles a T-34 in design.
Great work! The patched version works a lot better, and I've gotten few, if any errors or crashes at all!
Though I do have one balance related complaint, which might just be a screwup on my end, but when fighting on Survival Maps against Chaos, it's worryingly consistent that they'll send anywhere from two to four (or even more depending on how many AI are present) Chaos Predators at me.
On the very first wave. Which leads to me getting slapped into the shadow realm because all I'd have are basic infantry.
However, I may just need to mess with the settings a bit to find out if this is a result of any selected winconditions. Will report once I've done some more testing.
Wanted to report a bug. Survival maps seem to suffer a Fatal SCAR error - Execution Paused when on 2v1 maps, but strangely enough, seem to work fine when on the 1v1 Survival maps. Few problems otherwise, though the IG Command Squad shows up as a pink box in the Painter...
Brother Kek, I beseech you! Is there any news about how the Strongholds mod will be dealt with? The newest Unification version is apparently incompatable with it. I've heard mention of Strongholds being referred to as a 'submod' of Unification. Is this in any official capacity, or is it not planned on being supported. I've heard little from Brother Kasrkin as of late.
Campaign secrets? Dang, I didn't think those were possible! Are they dependent on playing as a certain faction, or can guardsmen be hauling around these things too?
I'm having the same problem. There's no conflictions, but it just refuses to launch. I'm thinking it MIGHT be due to one or two mods, but I have no way to know what works and what doesn't without going through every single Faction Mod one by one. It's strange, since I never had too much of a problem getting it to work before recently.
That's actually a good idea! Will you be considering adding weapons like the PPSH (As the MP41(r)), or other captured/outdated weapons commonly used by Reserve units like Osttruppen to help emphasize their role as cannon fodder/second-line Infantry, Halftrack?
Zaravan
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