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Comment History  (0 - 30 of 74)
Zalpha
Zalpha - - 74 comments @ Running for version 1.5 with a new team member!

I am glad to be a part of the team. Thanks for letting me help you out.

Good karma+4 votes
Zalpha
Zalpha - - 74 comments @ Suggestions

I would like it if we could take old rotten food to make traps to lure fresh meat to traps.

Also turn rotten food into compose and plant plants with it. I think this would be hard to implement. I think you could add an encounter zone “Farmstead” that has rows of different types of static plants object that you can click on and it will turn your rotten food into compose for that plant and after some time it will sprout a fresh plant for you to pick.

There are many way I guess you could try to implement something like this. (Stardew Valley Fallout edition).

Good karma+2 votes
Zalpha
Zalpha - - 74 comments @ Bugs report

I hope this is still the place to post bugs.

I found one which I think is a major bug. I am playing with the two guys who start off in building that is falling apart. Dann and Monreal, I played as Monreal but customized and renamed him to me.

Anyway the bug is Dann disabled all the traps in the build and out side and picked up/removed them all. Here is the problem, he gained the carry weight for all the items he picked up.

The collapsing roof and holes in the floor added to his total carry weight but no items to drop.

By the time I left and released what had happened he was carrying 200 of nothing. I emptied him out and that was how much he was carrying on empty.

I ruined a character and decided to to continue on with that game, even though I spent a ton of time clearing that place out. The only trap that gave me something were the glass shards, they gave me scrap metal (which is odd).

Also I created a game as Dann to get their names to type this out correctly and Monreal died at the start before the game even began. So there is another bug.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ 1.4a (The Sum + Nous Aurons)

I love this mod, thanks for creating it. I am really looking forward to 1.5. Keep up the good work.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ Next step : version 1.5 on the way...

I am really excited about this. Been struggling to try and get a all the items I need to start a base, I hope they will be slightly more common in the next patch.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ Extended pack for LostAlpha DC [1.4005] v1.3

I just started playing this mod for the first time (haven't played Stalker in many years now) and am glad I found this patch before starting the game. Since I have started I found a few mesh/terrain issues. A floating tree in the forest, meshes being hollow because of not aligning up properly. Should I take screenshots and post them here or is it pointless because those issues will not be addressed?

The game crashed once on me but I didn't know where to send the bug report so just ignored it. Thankfully the game hasn't crashed since (with an error log).

I had so set my graphics down for the Agroprom Institute as it would crash to desktop soon when loading in there the next day. I turned them down and that enable me to make it out of there. My old potato couldn't handle it and I think it was making my graphics card over heat. (I now regret using the HD textures. All those dead guys that died in the assault were taxing). I don't think it is an issue so much with the game or mod rather than me running higher settings than my PC could handle.

Good karma+3 votes
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

I survived a pys-strom and my reputation ratting weng up. I didn't do anything but hideout the storm and got the notification. I think it could be a bug.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

The only people I have really seen do this are the Loners. They do this in Cordon and in the Great Swamp. I haven't really seen it else where but if you go to a factions base they should be doing it there. Just out in the wild is rare, only guard points will it happen but out in the wild random fire places they wont stop to camp.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Bug in Yanta with defend the base against the Zombies. It triggers but gets completed right away. So you no longer have the quest but the blowout starts and never ends. Zombies will spawn now and then but rarely. Anyway it isn't working correctly.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

You can only play what your hardware allows you too.
My PC is a patato, I am currently running the game on medium.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

I reloaded my game before it crash and it crashed loading it. This time with a log.

Expression :
Function : invalid_parameter_handler
File : xrDebugNew.cpp
Line : 989
Description : invalid parameter

stack trace:

0023:00562AAE xrCore.dll, xrDebug::fatal()
0023:00566029 xrCore.dll, CInifile::r_section()

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

My game occasionally crases if I fire a grenade launcher that fires M203 with my SIG-5K. It happens now and then, it is a crash to desktop with no bug reported just a blank stack trace: if you try and paste the copy log. (This will be the last time I mention it).

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

I think guns start to jam from 80% below, making that you have to keep them repaired.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Even though it says you can repair them you can not. You can only repair amours and weapons.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

I have had the same thing in the great swamp. When you go there the medic and the trader have inventory but if you save and reload in the area they lose their inventories. You have to leave the area and come back after a short while and they inventories will be back. It is a very weird bug.

Good karma+2 votes
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Well that is intresting, I had no idea. Thanks.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

I had a weird bug in Yantar, a blowout happened and then a psy-storm on top of each other, canceling out the blowout but not giving the mission for the psy-stom and continuesly hoping between a blowout and spy-storm. It kept spawning zombies and some stalkers would leave the base to kill them but they never died. I ran out a few times and never died and it continued into new areas I went too until I died to an anonamily.

Good karma+2 votes
Zalpha
Zalpha - - 74 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Lost Alpha will always have a special place in my heart, it was first time I ever added a mod to a game and I was blown away but how cool modding can be. Lost Alpha doesn't really match up to other mods now a days but back then it amazing.

Good karma+6 votes
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

The shotgun with the issue I am having is the SPAS-14. When zooming in my left shoulder covers the left half of my screen, obscuring my view. Other than that holding the gun normally there is a weird reflection on the iron sight, and gun barrel. It is like it is shiny metal reflect the enviroment as I move but only for the tip of the barrel and the iron sight which comes aross as weird. Also when running through grass it causes it to flicker making it look wierd and distracting.

Another weird bug is the SIG-5K with a grenade launcher that fires M203 rounds. If fired by the two entrances to Cordon, by the rail way, behind the building with the Cordon repair guy. If you fire a grende from about the fallen log/tunnel entrance to the some bandits walking by the foot hill the game will crash to desktop with no error given.

Another possible bug is I quick saved during Cordons defend the base from mutants, they were mutated cows (not boars) and trying to reload a quick save during the event sent me to the desktop with no error given.

Good karma0 votes
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Who ever balanced out the game, props to you! Although I have found some very nice things that was just my luck. I am not over flowing with items or money, the game is challenging and fun.

I have never had a helicopter attack me but I can't remember if I have attacked Soldiers with one overhead. I like that the helicopter flies faster.

I like that artefacts degrade slower, before it felt to fast.

Mutants are slightly to hard to kill but I don't think that it should be nerfed all the way down, just a bit. I am not really happy that Pseudodog gets double attack or attacks so fast it attacks twice in one jump. They always instant KO me if I let them hit me just once.

Graphics are great now, so are icons. I haven't had any issues.

I noticed a bug with one of my shotguns, my arm covers half my screen with it when I zoom in with it. Will need to check out the guns name as I can't recall it right now. Also noticed it has some weird flickering issues on the sight when moving, like it is reflecting the grass as I move but only the iron sight and not the rest of the gun itself.

Anyway this version of the game is best so far.

Good karma+2 votes
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

When I tried to test the grenade launcher to figure out the crash but I couldn't recreate it. Seems to be just fine (I could fire far and not crash) until I tried to grenade some bandits together. The game crashed and the only clipboard log I had was this.

stack trace:

And nothing else. I think problem turns out when acutally killing someone with a SIG-5K with a grenade launcher and not the firing range.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Everything about it seems better now. I have noticed lots of little changes that really all add up to a great experince. I am actually enjoy it without mods, I don't really feel that it is lacking in anything right now.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

I don't think it is working either. So could be a bug.

Good karma+2 votes
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

A BUG: I have a SIG-5K with a grenade launcher that fires M203 rounds. It crashed every time I arc the shot to far, some like if it fires more than 100m then the game will cash. I will post it as a bug latter but thought you guys could test it out if you like to see if it is only me. When post bugs is there an option to attach the log file or must I copy it's contents in the bug report or not?

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Okay, yeah I was sure I got lucky. In my last game, over 7 days in game without sleeping (turned off), so just pure game play. I had looted over 100 stashes. By 107th stash I finally got a basic tool set. I had by that point 4 Advanced tool sets and 7 Expert tool sets. I was just missing that first tool set.
I thought when I finally found Forester (I actually didn't know who he was as I have only played and finished the Orginal Staler). That him offering full repairs as an achivement was a good game design mechanic as he would be the last person I would give tools to get him to full upgrade.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Am I supposed to be have the setting with on in the settings as Master and chosing Master when play the game?

Getting my *** handed to me but it isn't bad.

I started off as a Loner in Cordon. Finding that it just take a ton of damage to kill things like boars. Noticed wild dogs are crazy fast, I got owned really quickly and was caught off guard. Good thing I quick save often.

I also got some good armour and 3 backpacks within half an hour of stating to play it. I got one normal backpack by the sash between the Loner base and the South Milatery base. One good Clearsky armour in the bushes on the behind the camp oppostite the road from the Loners base. A military backpack by the box near by the anomaly by the Loners base and one Tourist backpack by one of the boxes by the tunnel under the railway.

Noticed knife is back to the orgnial with low damage. I just started playing stalker about a month ago jumped stright into it with Merge mod, so wouldn't know if that is normal. Been having fun so far.

For the bug reports, should I report Game Environment Geometry errors are do those not matter? (Like floating backpacks or rocks on the ground, steal boxes half in the ground, terrain not clipping together - so you see the sky in the gaps, those sort of things.)

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Thanks I will be trying this out and will report any bugs I find. I noticed a few R5 but was to lazy to report them as I needed to make an account. This time if they still exist then I will take the time to report them. Thanks for the hard work.
One of my fears is that modders will take their old files and just update/re-add them causing issues with current changes made. It would be best if they remade them using the current verson of the game settings. I have never modded for S.T.A.L.K.E.R. so I wouldn't know how they go about it. I can only hope of the best. Thanks for this amazing version of the game.

Good karma+3 votes
Zalpha
Zalpha - - 74 comments @ Npc Drops Artefacts! [CoC1.5] (abandon)

Really cool mod, I hope it won't over ride my merge mod. Thanks for sharing it!

Could you add support for the mod Artefact Expansion v1.2 [CoC 1.5] in that it drops those new artifacts as well?

I added the new lines of your mod into my existing misc/death_items... together. I noticed when comparing the .ltx files that mine has lines with ;≈да and your's are ;Ед? I don't know if that differance matters.

For example:
My existing one:
[army]:base
;јртефакты

your one:
[army]:base
;Артефакт?

Thought I would share that, I don't know if it is important.

Good karma+1 vote
Zalpha
Zalpha - - 74 comments @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

Sweet! I am looking forward to it! Thanks for taking the time, I know this must be tuff to mod/make.

Good karma+2 votes
Zalpha
Zalpha - - 74 comments @ Merge addon v1.2 (-Patch_Updated-) [ CoC v1.5r4 ]

I read through DX random anomalies and he said in the notes.

"This is an interim release until I can figure out why deleting anomalies randomly causes the game to crash.

This version is fully stable, but it will only spawn dynamic anomalies once. They will remain static from then on throughout the game."

So they only get created once, well it is better than nothing but still sad about it. He planed to come back and work on it but I guess he is no longer modding for CoC. :(

EDIT! "Stay tuned. An update is coming soon... " Posted 6 hours ago at the time I am writing this! :D

Good karma+2 votes