It would be great to polish it one day, TBH, there's nothing like it. :)
It would be great to polish it one day, TBH, there's nothing like it. :)
I mostly play it over the LAN with my brothers, and if set right it works well. I have a prepared version made especially for LAN parties.
Hi, it's great to play actually, the thing is that you just have to set it right. I've finished many SP maps and campaigns with it and enjoyed every bit of it. :D You can even set up DM with it and have something in a vein of Urban Terror. :)
I just love how this mod is constantly evolving. :D
INF Coop servers:
1. Server: INF Coop #1 (Unreal + RTNP) [inf.cerberon.net]
Address: inf.cerberon.net:17777
2. Server: INF Coop #2 (custom maps, fast d/l) [inf.cerberon.net]
Address: inf.cerberon.net:27777
Here are INF Coop servers:
1. Server: INF Coop #1 (Unreal + RTNP) [inf.cerberon.net]
Address: inf.cerberon.net:17777
2. Server: INF Coop #2 (custom maps, fast d/l) [inf.cerberon.net]
Address: inf.cerberon.net:27777
I haven't played much on them myself, but they do work and run different map packs.
I've just downloaded it, Lagi, thanks for the info ! :)
Arno, feel free to join my INFCOOP group on Moddb, I've decided to write a real-deal tutorial (with pics) on how to set up INFCOOP. If everything goes as planed, the tutorial will be ready by the end of the week.
Hi there,
If you wish I can write a "step by step" tutorial on how to prepare it. :)
The Ninth Configuration is a worthwhile watch to be honest, especially if you enjoy Blatty's work.
Check if you have the right version of GZ Doom.
I wonder if there's an option to make a leveled spawn like in Project Brutality, the idea of leveled monsters that replace the weaker ones to match your constantly evolving arsenal is just simple, yet excellent.
Anyway, I can imagine the amount of tedious work that goes with sprite editing, moreover I also get that feeling of being burned out, so no sweat bro, I was just brainstorming. :)
Ettins, serpents and centaurs would make a great addition to Bitter Heretic, all these monsters have their own behavior and strategies that have to be used against them. With such cool weaponry it would be a shame no to see them tested in new tactical scenarios. Btw. I just love that huge sword you've implemented, Lagi, it sure does the trick.
P.S. Love the addition of a knight from Myth, TBH I wasn't expecting to see a sprite from that game, that's and example of a out of the box thinking if concerning the resources.
P.S. II There's a nice medieval fantasy game created on the doom engine called "Amulets & Armor" I bet that there is some good content that may be of use to you. Daggerfall also has a lot of stuff that can be reused.
P.S. III Hahaha, that's a third one in the row. I was thinking about a warrior from Hexen as one of the enemies, I mean the player character sprite, it has some potential for a mini boss or something.
After all these years I have to admit that Rune is a pure gem, a little rough around the edges, mind you, however always fresh and atmospheric to the bone.
I've written a short review of your mod, Łagi, so, if you find the time check it out, there are a few remarks here and there. In the end your interpretation of Heretic gave me a lot of fun, thanks. Btw. greetz from Poland.:)
Yuki_Mikazuki
Yuki joined
A VGM composer & graphics designer, apart from that, a full time teacher. Check my tracks on YT. ;) Peace.