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Another simple gamer and fan of DOOM, developer of add-ons as in brutal doom or other modification, whose modding skills are used in ZDOOM or in Zandronum and always supporting the cooperative and multiplayer mode of DOOM.

Comment History  (0 - 30 of 178)
XV117
XV117 - - 178 comments @ Brutal Doom v21 Mutator: Enhanced Weapons Updated 06/03/2020

In fact, the new version of EWM 2.0 has firing mode buttons and special weapon function, its behavior, animations when kicking or offending, the way the dual wield system works, correcting common errors in weapons that could not be resolved in BDv21 thanks to my weapon base in which the EWM 2.0 works, but maintaining the essence of Brutal DOOM v21 without almost any change in the gameplay.

Good karma+1 vote
XV117
XV117 - - 178 comments @ Enhanced Weapons Mutator v2.1

It is not, but I am thinking of carrying EWM weapons to Tomtefars Extension in a separate package

Good karma+1 vote
XV117
XV117 - - 178 comments @ Enhanced Weapons Mutator v2.1

If no weapon can be changed, it means that you are loading the addon incorrectly, use this loading order

-brutalv21.pk3
-bd21.0.4.pk3 or lastest
-b21mut_ewm21.pk3

Good karma+1 vote
XV117
XV117 - - 178 comments @ Enhanced Weapons Mutator v2.1

I've already corrected it along with a couple of things in the next version, I'm just waiting for bloodwolf to release its patch before

Good karma+2 votes
XV117
XV117 - - 178 comments @ Enhanced Weapons Mutator v2.1

you need to load the bloodwolf patch before ewm, you can get it in this link Moddb.com

Good karma+1 vote
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal 1.1 - Release (07/11/2019)

Summon FieldDrone or Give UpgradeBoxToken

Good karma+1 vote
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal 1.1 - Release (07/11/2019)

the patches must be the last ones to load to apply the changes in the mod, for example the patch for HellboundrevisitedforBD21 changes the way in which the armor and powerups of said Wad are generated, the eday patch is a bugfix for Belphegor bosses.

Good karma+7 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

no, this is designed for BDv21

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

I can confirm that both weapons will be in the next version

Good karma+3 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

after acquiring the upgrade, it is necessary to press the "reload key" to insert the upgrade acquired into the weapon

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

The BFG ammunition only appears if at least one player has a BFG 9000, on the Dev-31082019 I have corrected many errors concerning the randomizers and have balanced the ammunition a bit.

The rate of fire and the controlled recoil of the HAR is the only thing that makes it different from the Chaingun which is more damage and is faster.

The plasma gun was too powerful and out of control, I had to reacer the code, so I swing the gun a little

The next weapon should be the Static Rifle, but I need sprites with Brutal DOOM arms for the reaper.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

DOOM 2016 Arsenal is loaded after Brutal DOOM v21, after version Dev-31082019, requires loading after BDv21 + Brutal DOOM v21 Patch by Bloodwolf

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

DOOM 2016 arsenal is not compatible with XVME.

I am planning on adding a generic pickup sound for weapons, except Gauss, BFG, Plasma Rifle, Lightning Gun and Chainsaw

The Fatality system is the same as that present in BDv20b and BDv21 beta, I don't like the new one that generates life bonuses around the player, since in the cooperative mode they can be stolen by another player (my point of view), instead BDv20b gives the player the amount of life and armor instantly. Another thing is that the actors could have problems with the BE: Glory Kills and the Glory Kills executions.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Because sarge I disable file uploads on the Brutal DOOM page, I haven't been able to launch the new version, but if there is a new version available on the Brutal DOOM Discord server in the #mod_showcase section

My development progress:

- I have improved the Glory Kill, now the enemies drop blood when beaten, the BE: Glory Kill now generate a life pinata like the normal Glory Kill, which differentiates it from the Fatalities

- New unique Glory Kills for the Cyber ​​Demon (Kick, Hit and Chainsaw) and Spider Mastermind (Kick + BFG as in DOOM 2016)

- The fatalities now make a message appear on the player's screen indicating the amount of life and reward armor obtained, as in Jhonny DOOM

- Fixed all errors in multiplayer scripts in zandronum, so DOOM 2016 Arsenal now has support for Deathmatch and Teangames based gamemodes

- Added a version of HXRCTHUD for the mod (a file that is loaded separately)

- The file has been divided into 2 (Code) which is the addon and (Resources) which are the resources used by the mod

There are more changes but it is suggested to read the file changelog.txt to know which are

Important note: now DOOM 2016 Arsenal needs to be loaded after Brutal DOOM Patch by Bloodwolf, but it should work without it, keep in mind that BDPatch solves the problems related to armor and vehicles, as well as resolves the most notable Brutal DOOM problems

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

There isn't, but sometimes I occasionally launch a Dev version on the BD discord server.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

This is loaded after Brutal DOOM v21, since after all it works as an expansion.

Good karma+2 votes
XV117
XV117 - - 178 comments @ CatsVisor HUD 1.10.3

I have made a review of the compatibility part with my addon and I have given some tweaks and adjustments to the code, I have also taken the liberty of making a version compatible with zandronum.

Mediafire.com GZDOOM Version
Mediafire.com Zandronum Version

I think it should be called 1.8.2 if it were launched.

I also have to report an error with the camera detection script that starts to fail in zandronum and does not let the HUD visualize, I have had to remove the camera token to use it, I use the current version 1.8 of zandronum.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Solved, the missile laser improvement was also failing, all this is because when it was adapted to the new improvement system the weapon began to cause failures.

Also fix the Hellshot Flare timer that was using an asset decorate earlier than the updated

Good karma+2 votes
XV117
XV117 - - 178 comments @ CatsVisor HUD 1.10.3

Interestingly, the first thing is that every version I make always has more changes than the previous ones.

Here is a quick help with the new version:

1)What this does is that weapons now use a different type of ammunition.

2)Weapons such as "D4Machinegun" and "D4PlasmaGun" were renamed "D4HAR" and "D4PlasmaRifle", the new weapons added are "D4LightningGun" and "D4GrenadeLauncher", all definitions of Dual Wield weapons were removed to merge with their counterparts which eliminates the bug when changing weapons.

3)The armor definitions changed to work as in DOOM 2016 and their sprites are different from those used by Brutal DOOM.

4)Now an upgrade point counter can be added with the use of "UpgradeBoxToken"

Note: I recommend that anything that controls DOOM 2016 Arsenal support now work under the "IsPlayingD4Arsenal" token to make it easier to handle, this token was added as a support for any HUD or other add-on.

It would be more advisable that you take a look at the Decorate files of the mod.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

This requires the official launch of Brutal DOOM version 21, there is currently no support for Black Edition or Project Brutality, I'm sorry.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

I would not recommend using the same operation of the glory kills of Black Edition, because they use fatality animations and part of the enemies implemented do not have them and it would be the same as using berserk on an enemy, although this is possible by changing the type of damage to the GloryKillPuff actor from "GloryKill" to "Fatality" in the GloryKill.dec file, however the type of fast execution that I have implemented due to the shortage of kits and ammunition, in addition to the resistance of the enemies is preferable.

As for the fist of glory, I don't know if to eliminate it since it is quite useful when you use a weapon and have a lost soul and throw it at the enemies, or use the dismembered heads of your enemies as projectiles, it has improved since it was implemented , it cannot be removed since it is now a main function of the mod.

I'm still working with the orange contour sprites for wounded enemies but in the meantime the lighted contour will work during the tests.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Use the development version that is in my previous comment, which seems to get new improvements and bug fixes and is updated to run with the current version of Brutal DOOM, please note that this needs to be loaded after Brutal DOOM v21 to work.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Here is a recent compilation of mod.
Link: Mediafire.com

Note: To perform a Glory Kill on an enemy, you must make sure that the enemy is hurt and then get close enough to execute it. Press the "Quick Punch" key and the execution will be performed, as in D4T to be more specific.

Changelog Notes:

Added Dual Weapon Fire Checker "Checks is firing the right gun during dual wielding, fix the ******* bug during firing animation"

Added New Variants for Sergeants, Zombieman and Labguy, makes gameplay more hard and adictive

Added Quick-Punch Mechanic, needed for the Glory Kill System

Added Implemented Glory Kill Execution System

Added Grenade Launcher - Beta, I need better sprites for this weapon, I'm new making them

Added Lightninght Gun - Beta

Added Laser-Guided Missile Upgrade for Revenant Missile Battery

Added D4T Item Sprites

Changed Dual Pistol and Single Pistol code has been splited in one

Changed Parkour Detection System is now integrated on the Code of all Weapons

Changed Alt-Mode Function on Weapons

Changed Stun bomb effect on monsters

Changed Health ammount on items to balance the Glory Kill System

Fixed Some functions not works properly in Zandronum

Fixed Many, Many, Many, Many Bugs presents on previus versions

Fixed Demon Runes not works correctly on GZDOOM 3.0 or lastest

Removed SSG Grapple Hook - not yet more supported

Removed Unnecessary Use-attack Flash state in Weapon Base, Now works on ACS

Removed IsFlashOcupped Token

Removed "MP40Clip" Definition of actor added in an early version, was eliminated because it was not seen any use but to give more bullets of MP40 to the player and caused errors in newer versions

Revised Some Weapons Code

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Finally I have made a more or less stable version of this mod, it was a total failure to combine the code with Black Edition due to the great difference of actors, the consumption of resources and the dependence of advanced GZDOOM, then I continued to use Brutal DOOM v21 as a base, and I was experimenting little by little and I managed to create a module of "Glory Kill Executions" based on the code of D4T 1.01, I have reviewed the code of the base of weapons and solved problematic errors with the scripts.

I am still working on this and I am looking to eliminate the Weapon Upgrade System implemented by Sergeant Mark IV in DOOM 2016 Weapon Test 2 and replace it with one in which the player can choose the Weapon Upgrade to obtain.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Sorry for the delay, but the reason for that is because my computer's hard drive had been damaged, fortunately I was able to save some of my stored information. Soon I will upload an update of the weapons of DOOM 2016 for Brutal DOOM v21, the only changes that have been are only improvements and massive bug fixes without counting the number of adaptations to the RC updates of Brutal DOOM.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

I have had this problem with the plasma gun but I have already solved it by making its hitbox smaller.

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

This needs to be loaded after Brutal DOOM

Good karma+2 votes
XV117
XV117 - - 178 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

I have researched about the Glory Kills and maybe this feature could appear in the mod, this Glory Kills code is done in simple decorating and could be included in the mod, this is a sample of the Glory Kills and it only works without mods, so that if it were included in the mod it would be adapted to the mod.

Mediafire.com

Good karma+3 votes
XV117
XV117 - - 178 comments @ Tomtefar's Extension V1.12

I found a bug while playing, after destroying the executed body of the SSG zombie, a head appears that stays on the ground turning permanently.

Will it be an error or is the code unfinished?

Good karma+2 votes