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That gravity well effect!!! GENIUS.
Why were fighter/corvette squad size upgrades removed? and why not give the VGR something similar?
EA is starting from scratch and making an all new Battlefront series, they didn't want to impose on Free Radical's ideas for Battlefront 3.
Go in game options and enable both mouse buttons for camera angle then hold both the mouse buttons and move the mouse.
this is already implemented, in vanilla even, its torpedoes and missiles that overwhelm and thus penetrate the shields on ships.
probably something to throw at the devs in EA should actually invest in another Star Wars themed RTS.
Perfect, i was wondering when some was going to this. the devs failed at it, but hey that's what modding is for. right?
Nevermind read the forum, This is going to be an Awesome mod!
Awesome storyline GoaFan, but does this mean that all 6 factions from E4X will be fighting however many factions from Star Wars you plan to introduce? Or just the triple alliance?
Well now the pirates don't look so xeno-phobic, cool!
Awesome, i was wondering who was going to take this over.
Rock it ZT, and good luck.
Patience people, patience.
Ok, just wanted to know it was possible, it would make the ships look more like EAW ships... the ones that do have the shields.
No not ship shields, fighter bay shields they glow a light blue color from under the ISD's and on the sides of Venators. I don't see them in the pictures so i wanted to know your opinion?
Can't wait for the mini-mods by the way, really looking forward to the doubled research and deathmatch.
oh and i don't mean to be a pansy but do you think the new shader system might have caused some issues, cuz i can't play with any level of shadows on. i remember in sins 1.52 or E4X 1.6 i could turn the shadows on high and nothing happened. Just want to know if its normal, i'll look at the mod's manual and read the fine print to see if i missed something.
Like i said its just an idea, besides even if AI do go crazy with the training levels, like with everything else they do..(superweapons and titans early game) especially harder difficulty AI, at least it's optional to level the playing field. Especially against hordes of torpedo and carrier cruisers.. ehh!
True, technically if this were more realistic the fighters should fly backwards as well as not have any need for wings.( Winged fighters for atmospheric battles only!)
And just build battleships and cruisers, easier to keep track of and pack a bigger punch.
That romulan explosion is gorgeous!! Must have taken some time to configure and time effects just right.
I have an idea, what about creating an optional mini-mod that unlocks training purchases up to level 10?... I know the doubled research is there but that leaves me with level 5 ships and experience comes at a risk of losing ships and starting from scratch. ( My poor level 9 Kol, what a shame.) Besides gives more enhanced leeway for maxing out the abilities that shape like-ships to different ability roles. Keyword: Enhanced!
Its just a thought tho, maybe balancing or stability issues arouse from it, huh? (he-he, arouse.) :p
Awesome job with the textures and meshes. I'm not sure if your working on it already but I'm curious to find out about what you do for Atmospheric Pressure Shields for the ships' docks?.. unless your using the same drydock system vanilla sins uses. Would feel more Star Wars lore like if the shields were there, just like EAW. Am I right?
This mod is fantastic! I have never played freelancer, but I do know how involved fighters and frigates are. I haven't used frigates or cruisers that much in sins until now. A really brilliant method manipulating the sins engine this way. I have had to change most of my tactics.
Keep up the awesome work!! Can't wait to see the ACE pilots' abilities or the more freelancer lore tech tree.
Try going to your steam library, right-click on EAW and select Porperties. Then click "Set launch options", and type MODPATH=Mods\ - whatever mod you want. Preferably the name of the mod folder.
Damn I love realistic scaling.
After watching the video, it definitely gives everybody a perspective of what has been done and what still is left to do. Awesome work guys! My personal favorite part is the amount of scaling work done for the ships ( Biggest downside to sins). Couldn't see if any scaling was done for the structures although irrelevant, otherwise my eyes are popping out of my head to extent of effort done for this mod. Again Awesome work guys!!
Nice Corvette idea zombie, i was wondering when someone was going to make the nano-swarms they're own deploy-able ship. And gorgeous rebel titan ship!
Yo prophet, hope these last people having issues ain't bringin' you down, they're just trying to keep you on your toes, you know. We fans can't let you get too bored.