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Comment History
xanrer
xanrer - - 30 comments @ GL E1M1

Thanks dude, still waiting on gzdoom to fix the lights getting through the openable doors glitch. Sorry for not doing anything for the passing year :p

Good karma+1 vote
xanrer
xanrer - - 30 comments @ GL E1M1

Sorry :(
I am actually surprised how no one tried after the gzdoom PBR materials update. This really isn't too hard to do, just time-consuming and requires a little taste. That's all to it. I really hoped this mod sparked some modders to complete this, but I was wrong :/

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Purgatory

Glad you liked the feedback, i took it quite seriously because i really love your work, and you should definitely check out dusk, the 3th episode would definitely be a great inspiration for the new levels.

Good karma+1 vote
xanrer
xanrer - - 30 comments @ ENHANCED QUAKE SHIT v4.6

:) yyep bd21 got an final release its no longer on beta, and the hud thing is its kind of buggy. it may be a problem only im facing though.

Good karma+1 vote
xanrer
xanrer - - 30 comments @ ENHANCED QUAKE SHIT v4.6

Two questions, are you gonna update the mod to bd21 base and do you have any plans on hud?

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Purgatory

Here is the rest of the feedback:
map07: I really loved the "here are two hard enemies and here is a boss as a reward" aditude :D. I think you should give that berserker pack to player after we defeat that ugly fella, got me confused for a bit there and i shoot it with melee weapons for 15 minutes, also chainsaw berserk plz :p that fella at the end needs a heath bar, and there was this spot, i can walk through it but i cant use rocket launcher (believe me i learned it the hard way) I.imgur.com , aside from that its a solid map.
map08: Did you... just recorded your own scream as that big monsters dying sound..? The fight was quite cheeseable just open the door from the corridor fire a rocket, repeat.
map10: Im slightly starting to getting sick of seeing that ugly *** yeti behind a pillar every level kek.

I love the fact that i didn't notice the wad ended and continued with map11 (i dont play doom2 alot :p), I was about to say "Thats the most romero feeling map you made, have you made this map before cuz you forget to change the doom textures, but i gotta say this was the first level that make me say "AAH **** YOU" and finaly make me do my first quicksave" i guess i rated romeros map then lmfao

overall: maybe needs some change in difficulty you cant always rely on end level bosses, you really need to get rid of rectangular corridors, they where especially obvious in the first few levels, aside from that, you may want to implement more diagonal roofs and grounds, it would definitely help with more quakey feel. Aside from these, i really liked it, ofc eqs makes everything 10 times better but even without it i think id like it. Please keep up the good work.

Good karma+2 votes
xanrer
xanrer - - 30 comments @ Purgatory

Sorry i didn't see you posted a new mod until now.
Soooo it's feedback time (played in hard - no autosaves):

-There was alot of report worthy things but im assuming you already know about these missing textures and stuff.

First level felt more like a doom64 level to be honest, maybe you need to change the order and use more quakey level as the first one. And of course because the order changed make this level harder.

Second level was AWESOME, i don't know why but i loved it really deeply, especially this section I.imgur.com i really think this should be a later and a harder level, Oh also there was this place you couldn't fit I.imgur.com

Third level started rather... wonderful and ended even better, sadly the 3th and the 4th level wasn't really connected so 4th level started as its own thing

Fourth level was difficult compare the first three however not by much one thing i should say is there was this little bug that you cannot open this secret gate for the second time I.imgur.com

Fifth level was the level that difficulty kicked in it was rather nice and refreshing but at the same time a bit samey with the level before it so maybe you may think rearrange them a bit.

Sixth level waas.. i'll be honest it looked like it was in a bit too much dusk influence, i don't remember the exact level but somewhere in the dusk episode 3 there was a level just like this one. At first i died alot, mostly from falling, i don't know what it is, maybe the platform was rather small for the enemy amount maybe it was the new jumping mechanics or maybe even me getting cramped but i died alot, in fact once some of those little guys got teleported into me and hold me for his friends to beat me. In the end i realized that i had the alternative ammo for for rocket launcher, after that the level ended really quickly. But i have to say if i didn't realize i had that ammo there was no way for me to beat that.

As for now this is all i played i may got back to you tomorrow. I really love your mods and always wishing you the best. I hope my feedback would be useful to you.

Good karma+2 votes
xanrer
xanrer - - 30 comments @ ENHANCED QUAKE SHIT v4.6

Hi i just wanted to say in this version double shotguns (not double barrels) are overpowered they don't have cool off so you can just spam them forever. I believe that's a new glitch i don't remember this in 3x versions.

Love your work man, this is one of my favorite mods.

Good karma+2 votes
xanrer
xanrer - - 30 comments @ GL E1M1

I actually thinking about making the whole episode 1 however im waiting for a certain bug on gzdoom to get fixed, it really messes up everything :/

Another thing im waiting on is Arl on doomworld to complete his "PBR for original doom textures" project or at least complete the episode 1 textures because i want this project to be compatible with PBR projects but as now somethings that look good without PBR look awful with PBR.

But thank you for your support regardless :)

Good karma+2 votes
xanrer
xanrer - - 30 comments @ ENHANCED QUAKE SHIT

Simply AWESOME!

Good karma+4 votes
xanrer
xanrer - - 30 comments

plz update!

Good karma+1 vote
xanrer
xanrer - - 30 comments @ GL E1M1

Well im glad you like it but it's quite a time eater to do this especially for an amateur like me, i was thinking of making episode 1 of ultimate doom however im kind of waiting for gzdooms light shadowmaps to get fixed (currently lights can go through openable doors even when they are closed).

Good karma+1 vote
xanrer
xanrer - - 30 comments @ TC D2 Replacer 1.1

Do you happen to posses "SidDoyle's Mutators" from your list? All the links are dead on that thread :(

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Brutal Doom Redemption Reshade v3

No longer works with gzdoom :(

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Doom but little better

Love your work dude! I wanted to ask something, can you also make a mod that just adds trace to guns without changeing anything else? It would be an awesome combo with this old mod: Forum.zdoom.org

Also its possible to do a fast reload by simply pressing "1" then "2" you might want to check that out (make ammo filled after the animation maybe?).

Good karma+2 votes
xanrer
xanrer - - 30 comments @ Total Chaos - PK3 Only (0.97.1) - Legacy

Booyooboy, here comes mod of the year.

Good karma+7 votes
xanrer
xanrer - - 30 comments @ GL E1M1

OMG thats a misinformation thanks for bringing it up! i'll fix it!

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Doom: Fall of Mars

hey, i really like the demon voices you make there can you share them so we can port it to original doom too?

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Enhanced Quake Shit 3.1

oh.. i see. Well either way this actualy became one of my favorite mods, so thank you for this, also thank you for making spectres feel as horrifying as the first time i played doom. i really cant praise it enough, the perfect balance is like what quake was should have been in the first place.

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Enhanced Quake Shit 3.1

it works wonderfully without bd (only if real quake was this good, i love it)but isn't this supposed to work with brutal doom?

Good karma+1 vote
xanrer
xanrer - - 30 comments @ Enhanced Quake Shit 3.1

im getting an:
Script error, "enhanced quake ****.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists
can anyone help me?

Good karma+1 vote
xanrer
xanrer - - 30 comments @ GL E1M1

Why thank you!

Good karma+1 vote
xanrer
xanrer - - 30 comments @ OpenGL E1M1 with 3d ceiling lights

You can, belive me. This is my first completed project too.

Good karma+2 votes
xanrer
xanrer - - 30 comments @ GL E1M1

Thank you! Im also hoping for someone to make this into a full project but it seems that no one intreted in making this kind of thing :/

Good karma+1 vote
xanrer
xanrer - - 30 comments @ GTA EFLC Map Updates to GTA IV

soooo.. can we say its abandoned now?

Good karma+1 vote
xanrer
xanrer - - 30 comments @ OpenGL E1M1 with 3d ceiling lights

Good one, it kind of make me think "are they for real or are they being sarcastic" for a second there. kek

Good karma+2 votes
xanrer
xanrer - - 30 comments @ GL E1M1

Sadly no, as i said in the main summary i dont have the patience and the talent. But im glad you like it

Good karma+2 votes
xanrer
xanrer - - 30 comments @ OpenGL E1M1 with 3d ceiling lights

Sadly no, as i said in the main summary i dont have the patience and the talent.

Good karma+2 votes
xanrer
xanrer - - 30 comments @ Quake Definitive

Hello there lovely mods you packed here! But im having some problems with it, first of all can you please tell me how can i remove that portal effects from pk3 file? im using gtx 1070 but it kills my fps like crazy when i look at portals but at the same time i don't want to get rid of the spark effects at other places (also i realy didn't like how they look :p).

Also im having the same big menu problem that HuskyBW having i believe you weren't be able to find the solution for this one but just fixing the fps will help me as well,

Good karma+1 vote