im so excited for this, im also so glad to see that theres still high quality mods being worked on
im so excited for this, im also so glad to see that theres still high quality mods being worked on
gotcha! - other than making puzzles more easy and give more hints, the only other problem i had was with monsters, now its okay to not have much monsters but half of the ones that did appear felt so weird and random, in the underground house i think one glitched too and literally activated right next to me in front of my eyes lol
I think if you somewhy still want to upgrade this project, then I recommend adding more clues to second half puzzles, especially with the master key and such. Like running around to find that symbol in areas is NOT good gameplay, if you fixed this and added more hints to the puzzles of where they are etc. then I think this mod would be as good as it can! - other than that I left a review with all my thoughts
thanks! i really hope you will like it once it comes out :) - (planning to finish it anytime between 2024 April-2024 August, depending on how busy i am, i forgot to say this on the modpage)
Thanks man! The mod focuses primarly on atmosphere, i put the most time in making it, but that dont mean other aspects arent cared about ofc :D
8 to 11 are all fanmade, this mod is also fanmade but continues the story from HoC 11's ending.
Hope you liked the mod! :D
Well that shouldn't be happening, it's for a door next to the machine room. - If the monster somehow broke that door then just go in there.
Try to use the key on locked doors in the flooded area.
^^^
The betatester is doing my job at this point :)
Thanks so much wizard! I didn't expect that you'd like the mod THIS much!
Sadly no, this part will most likely be the end of the saga, but it's very different. This episode is more serious and stuff, but it will contain a few cheap jumpscares but I'm not planning to add random custom objects and such.
I did indeed, but the custom story will still be pretty average if we don't count detailing and lighting. :)
very late, but no idea :D, i like to detail some things randomly and not logically
Thanks! :)
Won't be the most original and interesting custom story, but I'll hope you will enjoy it!
Youtube.com I recorded my full playthrough if someone is interested in watching them!
Thanks alot! You are one of the betatesters tho lul
well even in the houses its very recommended to leave some unlit
here's a few tips for you:
- dont make every candle lit, make some of them unlit, that can improve the atmosphere
- always put cellarbase welders to the cellarbase walls, it will just make them look better
- try making some lighting for the windows, lighting makes a custom story much better and i know its hard at first but you can ask for tips in the offical frictional games discord server for example
and good luck with your custom story :)
So far it looks very good, I can't wait for this, looks like it's gonna be one of the best custom stories of the year! :D
Last part of the article is pretty weird but I agree with everything else. These translations are very useless because they are just translated with google translator, and I think he should stop making these.
I don't know how you made it or what's happening in it, but it sure is awesome!
You're welcome, but I pretty much like every CS, it's just how I am but it was still good for a 24 hour challenge! Can't wait for you're next story. :)
Cool! Haven't seen a challenge like this for a while but it was quite interesting. I also left a review. :)
Nice name, I might use that but not for now.
Haha, thanks I am using that name for now anyways. :)
WrecxXD
joined
Heyo everyone! I am Wrecx and I am a modder for Amnesia: The Dark Descent. I mod the game for fun, and I am not trying to make the best of the best mods ever, I just like creating for fun. :D