lol
lol
Oh my goodness...
I disagree, I've learned the ins and outs of Mod Manager 2 but still prefer JGSME by far. At least for modding Anomaly.
"From Boomsticks and Sharpsticks" 🙃😓
I've been in and around the Stalker modding community for almost five years now. Over this time I've come to view "modders" (not to be mistaken for developers) as Stalkers. Despite the Stalker's often limited technical skillset (3D design, animation, sound etc) they have no trouble prospering within The Zone (the internet) due to their resourcefulness and ingenuity. These Stalkers are solely motivated by making their specific vision a reality, by means of looting, crafting and even stealing goods from within The Zone. These goods are other mods, games and content that have already been created. There's some genuine beauty to be found out there but man is it a treacherous and disorganized place to set foot..
Looking great.
Thank you as always Cement.
Much much love <3
Amazing. I love how your brain works.
That's one of the hardest animations to implement properly, especially in such an old engine. That would be suuper cool though!
Awesome animation, thank you.
I mean it's COP, it's not gonna change at all. They don't update this Moddb at all but if you play the mod you'd notice they've added a bunch of QOL improvements and like five or six fully customizable weapons with custom animations since beta launched last year. They just added the Groza two months ago. I think they have a few more weapons before 1.0. Here's the list.
Docs.google.com
That would require an insane amount of animation time. If they were going to have a feature like that I'm sure they would have implemented it as they rolled weapons out. They have a few more weapons and then it's probably 1.0 curtains. ROH will probably be more up your alley if you're looking for Tarkov-like tactical gunplay.
Excited to check this out. Last one you released was a game changer for sure!
EDIT: Just checked it out briefly. LOVE how you took advantage of a lot of the scav arms that haven't been used since the early days of Tarkov. I hated how they took some of those out of the game. Thanks for the hard work, you're very meticulous about the work you release.
Didn't notice this until just now. Did you come up with anything? You can email me at comradesandwich at gmail
I haven't a problem apathy knight :) Been playing Anomaly for two years with no crashes or issues at all. All's good. I'm actually not even sure what you're talking about.
😂 You'd make a bad game dev!
Then why does everything work perfectly when I simply remove your addon?
*Trying to use with Blindside's Weapons with no other mods*
Tried EVERY possible load order just incase your meaning of "on top of" was different than mine. Getting a CTD after taking a few steps in any direction.
Keep getting the error
"[error][ 258] : The wait operation timed out."
Any help would be appreciated
Hey, still considering compiling a non-cement version?
10/10 Bravo!
Great Brian Eno selection.
it's JSRS > Blindside's Anims > JSRS Compatibility Patch. Possible that one of your addons is causing that issue. Which weapons is it happening with?
Or you could always play a mod where the devs didn't work really hard and win awards ¯\_(ツ)_/¯
Thanks for your reply. I overlooked that aspect. The thing is, you can't even see the knife models while using his animations so it almost makes it not worth running the addon you know?
Great stuff! Sets a new, unique mood.
Yo lemme get some Brian Eno up in this bitch
Heed the words of the racist above
Having weird compatibility issues with Daimenex's knife anims. Actor arms are way high up on the screen for some reason.
Thanks for the reply. Didn't notice until just now. I'll give that a try.
Edit: Maaaybe I'll just wait for you to put out a patch, I'm a decent animator but this stuff is foreign to me, my brain doesn't wanna work in this way. Tried one weapon and ****** it up lol.
😂
P.S
Is it possible to amend the weapon's ltx files in order to run this without a modified hud FOV? If so, this mod would be a lot more universal and a HUGE patch to vanilla Anomaly, that everyone could run.
Cheers.
Did a lot of these come from stcop 3.3 or .4? I was looking into porting some of them myself as improper reloads bug me big time. Also wanted to port over the 3d scopes from 3.3 just to the weapons that anomaly shares an identical model with.
ScavsAteMySandwich
B joined
Quite a guy