This member has provided no bio about themself...
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Hi Willow I love your mod Calradia XII Bannerlord Edition, thanks for putting in the hard work to make it.
Are you planning on releasing the source code publicly or privately? I would like to add the Form AI submod and Autokylos's morale system to have more immersive battles, mainly for private use. It frustrating for me because I can't make these tweaks for my own private use, unless I have the source code.
If you like I can share the final code with you so you can upload or use it however you like.
Mate is Calradia in 1170 dead?
Nope. It is just finnished please report me for some problems if you had.
hi bro, what happen to XI in latin mod? you were part of development team right?
I'm not a part of this mod since april this year, so I don't know but maybe it is dead.
I just download my mod down. Should I make for Moddb a few graphically better Screenshorts?
Tip: go to the editor with Srg + E, then press H to get into the screenshot mode. Then you do not have these bars, life advertisements and you can also choose a different height. With Srg + F11 you can stop the game to find the perfect position.
Thanks. Any Ideas? Whats with Story lines?
Vlandian Campain vs Rhodoks
Nord Kingdom Invasion from Jumne to Grundigs Point(Hammerfest)
Rebuild the Calradic Empire
form the morden Kingdom of the Rhodoks (only playable when the Rhodoks are already defeated)
Build the Southern and Northern Empire
Form Kingdom of Swadia
form Kindgom of Veagiers (Sturgians)
Invade the Steppes With the Khergits
form the Sarranids
Battanian Campain aganist the Western Empire
Vlandian Campain aganist the Battanians
This comment is currently awaiting admin approval, join now to view.
Doofe question, I created it myself, because I am the modder binn, but I do not know how to load a mod into the MS, and since I have made all things with the txt files, the module system is very old
How do you change kingdom borders (for example to make Tihr swadian town not nordic)change Tihr's lord faction or culture?
In the module_scripts file: (call_script, "script_give_center_to_faction_aux", "p_town_1", "fac_kingdom_4"),
Sargoth owned by the Nords
In the module_scripts file: (call_script, "script_give_center_to_faction_aux", "p_town_1", "fac_kingdom_5"),
Now Sargoth is ownded by the Rhodoks
XI in Latin
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.