Sure, when Birdao (the modeler) makes its model.
Sure, when Birdao (the modeler) makes its model.
This game looks fantastic! Keep up the good work and I can't wait until the release!
The folder. As you can see, the project file comes with the gam3.
The Title screen. When modding, keep this as it is!
Hey, if you actually want storyline, check out the original game: www.indiedb.com/games/folder-based-game
We are using SCP:CB as a model, to base our game off of it, but make ours better, not that we ever could, of course.
Ok after review it seems that my video encoder is not working correctly. I'll save the video's project file on my other PC and upload it from there.
How long is it going to take to come out? I'm looking forward to it! ;D
It was supposed to be the game ending but it uploaded incorrectly.
"This looks cool x)"
Thanks. Each and every person that gives support means a lot to us.
"What do you mean by "sleep all four sleeps"?"
Each section of the map has two beds. You can sleep in each bed four times. You have a 100% chance of having a nightmare if you sleep all four sleeps that a bed has, because you can sleep in a bed four times. Out of those four, there is a 100% chance you will have one nightmare.
"Ah, yes. I think you have to give "SPOILER" tag before the "nightmare" section. I almost break my excitement by reading it. Just saying ;)"
I probably should.
"Good luck on your progress, anyway."
Thank you again. I haven't worked on the storyline for a while, so I should get back to it now!
Yes, as a cameo. We already have SCP-096 as an Easter Egg, but I guess I could fit SCP-173 into the story somehow.
Well the idea was that they died freeing SCPs, and that there wouldn't be anyone else to help you. The Foundation itself and the Insurgency are both against you, so in the game there is really no one to help you. The development team was thinking of adding co-op modes and missions to those co-op mode, but adding all of the local-server-IP-coding would probably make the development process like a year longer, and then fixing bugs would be even longer.
If you don't have something to say about the soundtrack please do not say such an irrelevant phrase such as "lelee". Thank you.
SCP-173 may or may not be in the released Beta version because I, the writer and creator of the whole SCP-Nightmares idea itself believe that SCP-173 might be to hard to contain without the MTF's help. Along with all of the other SCPs, 173 would probably make someone rage quit our game, and we don't want that.
SCP-NM is very similar to SCP:CB in many ways because SCP-NM was inspired by SCP:CB.
Thanks! Birdao's been working very hard with the map!
Great! Glad you like our game! If you have more helpful knowledge about hate please contact me at please.stop.hating@bull****.net. That's my email. I really will reply! ;)
JK!
But really, please stop cursing and harassing me. I noticed that you replied to my comments on the pictures with "fak you", so please stop. If you don't have anything nice to say about our development team or our game please make sure it is relevant and is in coordination with the conversation's topic. If you are saying "fak you" just to troll me you're doing a good job, but please stop.
Thank you and have a good day!
Read the description, really. I'm tired of rewriting them.
The inventory, new and improved!
Again: partial credit to Skin__ and Cridone.
The new banner made by ME! XD
The old logo. Minimized pixilation but still, as you can see, needs work. Pretty much just and edited version of the SCP logo from the website: www.scp-wiki.net
A non-edited and blurred banner.
The Map.
CONTAINS SPOILERS!!!!!!!!!
This was the original screen layout. As of now it has been heavily edited but not made into a picture, although we REALLY need to.
Just a screenshot of the current game. Dynamic lighting and the sprint and blink bar have been added.
This is a texture for an MTF.
wiggly_waffle
Wiggly joined
Just some dude who helps people make video games. Yes, I didn't develop SCP-Nightmares, but I did do the storyline, promotion, and more.