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Comment History
WibbleWobble
WibbleWobble - - 6 comments @ Persistent Lands

Still waiting for Taleworlds to release more info around multiplayer modding support.

Good karma+2 votes
WibbleWobble
WibbleWobble - - 6 comments @ Persistent Lands

Still waiting for Taleworlds to release more info around multiplayer modding support.

Good karma+2 votes
WibbleWobble
WibbleWobble - - 6 comments @ A quick update

Forums.taleworlds.com

Under "Multiplayer/Server-Client" you can see questions relating to multiplayer modding. These have been put forward to Taleworlds but have not been answered, not a great sign.

Good karma+3 votes
WibbleWobble
WibbleWobble - - 6 comments @ Roles

This will be purely multiplayer

Good karma+1 vote
WibbleWobble
WibbleWobble - - 6 comments @ Peristance

Yeah, I understand what you mean. I haven't considered implementing looting (at least for the first versions). Food for thought, perhaps not implementing it may be better in the end game? As for banking limits, I don't think it would be too hard to give servers the option set a hard limit. Same goes for providing tools to wipe databases.

I hope you get the chance to try it out when it eventually releases.

Good karma+1 vote
WibbleWobble
WibbleWobble - - 6 comments @ Peristance

Interesting, for me the thing that drew me in to PW was the ability to keep what you've earned. However, this is not to say that this mod will be an exact replica of PW we'd hope to improve on areas where PW is not so strong. Players will still lose all items on their person when they die.

No doubt servers will choose to wipe their databases every so often, but that's down to them. Many big persistent game servers e.g. Rust are choosing to do so.

Good karma+3 votes