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Comment History  (0 - 30 of 45)
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Estimated time to launch a initial version is in this year, 2024, and nope, Apache faction is not present, you can see what factions are present in the mod in the READ MORE part of the top of the page.

Good karma+1 vote
Werety
Werety - - 45 comments @ Tierra Santa TW

ABOUT THE BUGS:
The mod is in a Beta status, some texts and images can have problems, crashes and bugs can appear easily, remember this is a mod of a game of 2006 with old engine and memory use, try to report the maximum bugs to improve the mod, progress can be slow but I take note of the reports and I post a bugfix when have the time necessary to do.

Nobody reports a bug in the bug report channel in my discord, if nobody reports, I cant get the info to solve the bugs, btw, the mod is abandoned, probably I do a v2 soon, but like I said in the NOTES, the mod have bugs and crashes per se.

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Thx bro, actually you an see more previews in my Discord server, I dont use moddb so much and you can see more content in discord. You have the link in the summary section of moddb. :)

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Actually you can follow the progress of the mod in discord, is a better platform for me to update the work I do :)

Good karma+1 vote
Werety
Werety - - 45 comments @ Tierra Santa TW

I cant publish more updates about this mod, Im working in another mod named Rise of Quetzal (search in moddb)
In a future maybe update some parts of the mod, only if have time IRL to do.

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Time is relative XD

So much work to do to be finished soon.

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

I try my best to finish and make possible a unique mod :)

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Actually I dont plan to add cavalry or gunpowder units to native factions.

Actually I try to add a slinger units with new anims, I work with a friend in this feature.

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

yeah, thats why I decide to do this mod, nobody do something similar

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Actually is WIP but each week we do some work to finish the mod and show here. Time si relative and we need to have patience :)

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Yes, sometimes the Medieval Era forget some parts of the planet, mesoamerica have very interesting histories and events.

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Actually we add new units for the factions, 300+ models are created and we develop step by step each week to finish the mod.

Good karma+2 votes
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Yeah, historical events and scripts are prepared but missions probably not, but you can havespecial objectives related with scripts to gain power and interesting bonus.

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Yes the mod is in english

Good karma+1 vote
Werety
Werety - - 45 comments @ Tierra Santa TW

I want to know your opinions about a possible Tierra Santa 2, factions, religions, events and units, I open a thread in my discord to ear and read all your proposals to optimize the mod and do more stable.

JOIN HERE:
Go to discussion-tstw
Discord.gg

Good karma+2 votes
Werety
Werety - - 45 comments @ TSTW english 1.0

Well, its a mod, is not 100% historical and its very limited for the game engine, who have 15 years old, I really appreciate your feedback but I think is better have this campaign to not represent this timeframe in the zone, how I say, thanks for your feedback, and if in a future, we can enjoy a remastered edition with a fresh engine of 64 bits, maybe, maybe and maybe I prepare a TSTW 2.0, and I promise more campaigns who never I implement for the hardcoded features of the game.

;)

(pray for the remaster edition)

Good karma+2 votes
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Thx a lot for the support, im glad this mod likes so much mnay people. Actually im working in adding more unique units for the factions but keeping the vanilla style, I hope soon upload photos of some unit rosters and special units :)

Good karma+2 votes
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Hi guys, actually Im adding some news units to expand a little the roster of all the factions and do more unique factions with a common units and unique specialized units, actually Im busy with IRL stuff but I promise a article with a new preview of the map, factions and units.

I hope do it this soon, but how everybody know, time is relative ;)

Good karma+3 votes
Werety
Werety - - 45 comments @ Image 11

Actually Im on my summer holydays but yeah, need some help with faction icons and heraldy of the mesoamerican factions.
If you want to help me join the discord better :)

Good karma+2 votes
Werety
Werety - - 45 comments @ Imperial Forum Community

Hi everyone!

Good karma+4 votes
Werety
Werety - - 45 comments @ TSTW english 1.0

I play like 40 turns in each campaign and works fine for me, I advise about the bugs and crashes in the description of the mod, the engine of the game is too old.

Good karma+1 vote
Werety
Werety - - 45 comments @ Tierra Santa TW

I hope you can enjoy the mod, have a lot of changes and new units and buildings :)

Good karma+2 votes
Werety
Werety - - 45 comments @ TSTW Factions

Units of Georgia are from Broken Crescent 2.0 , depends the campaign regions can be different

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Probably in a few months, im solo modder, can't work all the day with the mod XD

Good karma+2 votes
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Why you want a unfinished version with crashes? No logic here...

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

Maybe in a few months, Im alone modding this mod, be patient

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

a) Spanish Empire emerge via event related to script.
b) NO, Inca are too far of the zone, is like you want add China in the original game.
c)I know exactly the number of ways, but only want to add 1.
d)No

Good karma+1 vote
Werety
Werety - - 45 comments @ Tierra Santa TW

Go to Twcenter.net and look for mapping tutorials

Good karma+1 vote
Werety
Werety - - 45 comments @ Rise of Quetzal TW

He intentando acertar en medida de lo posible todas las facciones mayas de Mesoamérica, aunque el juego tiene sus limitaciones y la precisión histórica no siempre es posible, los he incluido junto los Mam y los Quiches, aparte de crear algunas unidades únicas mercenarias de diferentes grupos étnicos de México, Guatemala, Belice, El Salvador y Honduras.

Good karma+2 votes