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Comment History
watboi
watboi - - 14 comments @ Amnesia: Grand Fathers Past

PLZ RELEASE

Good karma+1 vote
watboi
watboi - - 14 comments @ Final Revelations v.3

cant ifnd chapel

Good karma+1 vote
watboi
watboi - - 14 comments @ Ideas?

lol

Good karma+1 vote
watboi
watboi - - 14 comments @ Pre-pre-pre-PRE-Alpha testers needed!

Sure i'll let you know when we are ready

Good karma+4 votes
watboi
watboi - - 14 comments @ Ideas?

Hey good idea! I knew I was missing some SCPs! I will totally try to get that in for you!

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP Mobile Task Force

If you need a tester or voice actor let me know.

Good karma+1 vote
watboi
watboi - - 14 comments @ Third Subdivision Studios

Hey I'm the owner of the Play as SCP mod and i can't do anything and I need to be in the group. Please and thank you!

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP:CB Play as SCP

What?
The Nine Tailed Fox mod?

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP:CB Play as SCP

UPDATE: Blitz3D isn't working right now so this may cause a huge delay in the process.

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP:CB Play as SCP

I'm also planning to put something like a wireframe or outline the D-Class.

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP:CB Play as SCP

[BEGIN LOG. 6/19/xx16. 7:21] That's what I'm planning to do but with the "Difficulty" setting whether or not you get contained or not. Ex. "safe": no containment. "euclid" Only if you are scp 106 or 173. "keter": Always contained. And for the release date, I have no idea. I just made it today so probably a year or two. And the abilities would be something like a cooldown timer or something. "SCP-173 has the ability to teleport straight to the player once a minute." "SCP-096 has the ability to break down doors when its face is viewed." "SCP-049 has the ability to summon 2 zombies at will." "SCP-106 has the ability to send the player to the pocket dimension." "SCP-079 has the ability to open Gate-A and B and close/open doors at will." That's all I have in the mods file. [END LOG]

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP: CB Nine Tailed Fox Mod

Oh yea i forgot. when they went into the tables they just got stuck now they just go to the side.

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

If you want help doing that (the play as SCP thingy whatever), I can help. I'll message you my email.

BTW: I'm that guest. I forgot my login. :P

Good karma+1 vote
watboi
watboi - - 14 comments @ SCP: CB Nine Tailed Fox Mod

you should fix the pathfinding of the NTF so there are no diagonal paths because they keep getting stuck

Good karma+1 vote