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Warsam
Warsam - - 1 comments @ Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

Great tutorials. Thanks!
One thing I'd like to point out is that when you refer to the boxes in the Material Editor, it is very confusing when you say for example "the black square on the right of the bump offset". This is because the black square you are referring to is on the left of the bump offset. I think you're calling it the right because your frame of reference is from the object... as in if it were facing us, the black box would be indeed on its right side. This is confusing as it makes more sense to just use your readers' frame of reference and just say "the black box on the upper left of the bump offset".

Good karma+1 vote