how so? The material matches up and rust is very dependent on how it was stored or where chems interacted with it.
how so? The material matches up and rust is very dependent on how it was stored or where chems interacted with it.
thank you! scratches are in there, just more subtle.
here's one of the refs
so that's an acceptable way to talk to a team member?
none the less. 'this ******* sucks. you're terrible.' isn't constructive or helpful at all. but thank you.
A year or two ago I worked on Vietnam conflict for CoH with you. I was new to texturing and modeling and I remember putting a wip texture on a tank that you just completely over-reacted to, and started posting personal attacks to my own ability. It was really unprofessional and immature. But it's great to see that you still haven't improved from back then. It makes all the work I've done seem that much more worth it.
good luck
we still need a character artist. the video is an alpha build.
It's definitely a balance, of course a shot gun has the capacity to take a man down in one shot, but this is a game and we're trying to keep it that way :)
this made my day, we're going to get some awesome products out of this.
hey, that actually sounds like a good idea.
Hey guys, final version here with high-res screen grabs, I can't edit media so I'm just putting it here.
Hey guys, final version here with high-res screen grabs, I can't edit media so I'm just putting it here.
please don't spam our mod's wall :)
You're a very confused person :D
it's a wip texture for now.
Have you ever modded a game? do you know how much work it is just to make a multiplayer portion?
Walther
Walther joined
I'm from the Midwest. We were taught it's not polite to talk about yourself.