Thank you! :)
Save file location should be on My Documents/SavedGames/LittleRacersStreet . There might be other saved data (settings and the like) on another folder (User/AppData/Roaming/IsolatedStorage/{random data} ), but the career data is on the first folder.
Of course, Horn is the most important action of the game! Sorry about that, we'll look into it.
As for online issues:
* Not finding Online games: Make sure the host has the port open (UDP 7981). Anyway, we've not been able to thorougly test the multiplayer aspect of the game, so maybe the matchmaking system isn't properly working. Also, try the "Join IP address" option instead of "Find games"/"Quick join", this option bypasses matchmaking so it should work as long as the UDP 7981 port is open.
* Crashing after 30 minutes: I find it surprising that's a crash to desktop, we have an exception handler that will show some information on the issue to help us fix those problems, so it should never cleanly crash to desktop.
Replays - Unlikely.
Ghost racing - Might be. The original Little Racers for Xbox had them and it was a great feature.
On the first release for Little Racers STREET, there wasn't a time trial feature so ghost racing wasn't included. Now that time trial is available, there's a good chance we'll add it in the future..
The gamepad is not mandatory, of course. It's just that you can't change the keyboard bindings. I can think of a handful indie games delivered exclusively for Pc with the same limitations.
Anyway, I think having an Xbox compatible gamepad is really recommended for Pc gaming, lots of games support it natively.
The Linux port will be finished if the game gets Greenlit on Steam.
It's one of the things we intend to do if the game gets Greenlit. Anyway, the best way to play the game is to use an Xbox gamepad.
Sorry for the late reply. Please send me a mail to alejandro at milkstonestudios dot com with your gamertag and I'll give you the correct code.
Linux support will come if the game gets Greenlit.
Don't worry, we've not given up to the point of removing LRS from Greenlight (there's no benefit in it anyway), but we're sure that unless the Greenlight system is changed somehow, LRS will never be Greenlit. It's just a statistical thing:
Even when 10 games are approved each month, we've been going down in the ranking instead of up. That's due to many reasons, and I'm pretty sure genre is the most important of all.
Giving the game for free is an attempt to increase awareness and see if we can increase our chances a bit, but it's unlikely.
To tell the truth, I'm not sure the game tells what port it's using in any moment :S, but I think it's port 9781.
Thanks for the detailed comments :)
Some answers to your questions:
* Not sure how to explain it, but cornering on faster cars needs more skill, depending a lot on the car attributes for grip and handling.
* There are some tracks where you effectively drop off a ledge.
* As for weapons, it would end being an entirely different game, which wasn't our idea.
The Onlive version doesn't feature multiplayer and won't be updated anymore, but the single player career mode is the same (at least for now).
The multiplayer is on beta because we haven't been able to properly test it yet (too few players). It should work (provided you open the port in the router and the firewall doesn't block anything), but we can't 100% guarantee it.
Glad to know you liked the game!
I suppose it's not your case, but the game supports Xbox 360 compatible gamepads without the need of xpadder.
Not exactly, it's just that you need a DX10 compatible card (to make sure it has all the needed capabilities), but the game can run on Windows XP.
Little Racers requires a DX10 hardware level graphics card (nVidia 8000 family and newer). What's yours?
No, there's not much difference between both versions. We want to add lots of new content if the game gets to Steam or have a significant sales boost, but not right now.
If the game gets Greenlit on Steam, or the game has enough success to justify a port, we'll start working on it.
There should be a multiplayer button on the Career mode, with LAN and online options. There are not many players out there, so unless you bring some friends, it's very unlikely you will find people playing online :\.
We'll put together a demo on Desura soon. Meanwhile, there's a demo on our website: Milkstonestudios.com
Ehmmm... This game *has* online multiplayer. In fact, it's well integrated with the game campaign.
F2P and purchasable skins requires an investment on infrastructures we can't afford. So you have all the content in the package, without having to pay for it.
Thanks for the feedback :). It's very unlikely we'll allow custom content, it would be way too hard to implement (also you'd have to send them to the other players when playing online, etc.), but we have plans for more content.
These plans are more or less dependant on the Steam Greenlight, although we'll work on them if the Desura version reachs to a certain point of sales (they're going good right now).
Yeah, it uses XNA, but there's a library to port it to Linux/Mac. We've done some work with it, but are still far from finishing the port (Shaders and Music are not quite ported yet, I think). We are currently working on many fronts and sadly Linux/Mac is not currently the most important one...
The game is available now! Check it out!
WaaghMan
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