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Comment History  (0 - 30 of 232)
ViVisektVi
ViVisektVi - - 232 comments @ S.T.A.L.K.E.R. - Lost Alpha

Unpacked the archives and edited effectors in config/misc

[bobbing_effector]
run_amplitude = 0
walk_amplitude = 0
limp_amplitude = 0

no cigar :(

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ S.T.A.L.K.E.R. - Lost Alpha

Ive tried disabling head Bobbing trough effectors.itx, trough console CL_cam inerit, trough user.itx, and it's still there...

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ S.T.A.L.K.E.R. - Lost Alpha

Guys is there any way to completely disable Head bobbing? I think I'm gonna be sick...

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ CW40K

too bad my good pc is not available atm... DAMMIIT

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

bf 1942 40k... the first attempt at large scale 40k combat. Thank you for this generous donation, and thank you for the fun hours with the mod.

The Emperor knows each faithful servant.

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ Vanquisher MK VIII D and G Model

Get to work buddy :^)

Good karma+3 votes
ViVisektVi
ViVisektVi - - 232 comments @ Leman Russ Tank Destroyer & thunderer Update

now slap some markings on the bugger!

Good karma+3 votes
ViVisektVi
ViVisektVi - - 232 comments @ CW40K

Thanks for making so many of those Macser.

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

Are Ukspawn's titbits on Adeptus Astartes considered archeotech, or will be eventually scavenged?

Good karma+3 votes
ViVisektVi
ViVisektVi - - 232 comments @ Thunderer and Tank Destroyer

*Departamento Munitorum Approved*

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ TemplarGFX's ACM Overhaul

Is the face hugger now impossible to tear off? Doesent matter how fast I mash E, it still kills me.

Good karma+3 votes
ViVisektVi
ViVisektVi - - 232 comments @ TemplarGFX's ACM Overhaul

Thanks man. Looks like I can finally get to playing ACM.

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ Leman Russ MK IVc

I gotta say LDH: Your texturing have improved dramatically!

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ Trenches for CW40K

Wow this is cool. Put a basilisk in there!

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ Veteran sergeant variants

*heavy breathing*

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ 3 head models for marines without helmets

They saw some warp ****.



STEEL YOURSELF BROTHERS!

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ CW40K

Cool. Is the dreadnought using man class like the warhound? Even with that, id imagine. It being hell to animate. The way castaferrum dreadnought's legs are designed, its supposed to roll side to side comically. Relic did almost the impossible on space marine's dreadnought dlc, conveying agile and natural motion.

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ New Necrons

Getting a tan there, eh?

Good karma+4 votes
ViVisektVi
ViVisektVi - - 232 comments @ Arma 2 40k- Falcon Combat

OUR ENEMIES HIDE IN BLUE NIKEES! THE FEWLS!

Good karma+6 votes
ViVisektVi
ViVisektVi - - 232 comments @ Up coming Static Weapons - WiP

A krieg heavy bolter Ratatatata!

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ Thunderhawk Crusader

And then one farted.

Good karma+1 vote
ViVisektVi
ViVisektVi - - 232 comments @ Up-Date : IG

The visors are used by all the cadian guard. AFAIK theyre not kasrkin exclusive.


Ahh the good ol flak armor... It might stop a shrapnel, or an autogun, but you're pretty much naked against any xenos filth.

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

"Take a man and slap a tank on his head" Kinda genius actually.

Good karma+3 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

Arma engine, you're so cruel to walkers ;_;

Good karma+4 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

Going all out with the imperator? ;p. Animating it will probably be all sorts of torment. :3

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

Ah, good to hear that the bell of lost souls shall not ring. ;D

As for contacting Joazzz: I guess you could have a friendly chat with him on steam:

Steamcommunity.com

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

Yes, many of his astartes models are kitbashed from space marine parts. The space marine vehichles/dreadnoughts/titans are scratch built.

I do suppose sometimes conversion can be as time consuming as making the darn thing from scratch.

P.s any idea what happened to ukspawn? I assume he's lost in the warp?

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

Every time I look at Joazzz models for garry's mod, i cant but not think how it would make your jobs easier if the stuff could be converted into A2 engine.

Although im no expert in technical feasibilities, and some of his works are kitbashed, he has a ton of awesome models, and he already gave his reaver titan model to the ultimate apocalypse mod.

Facepunch.com

They do seem really high poly for arma though.

Good karma+3 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

How far did Arma 2 go away from flashpoint in terms of projectile/particle rendering? Seems like gauss weaponry might be hard to depict.

Good karma+2 votes
ViVisektVi
ViVisektVi - - 232 comments @ ARMA2WH40K

I'd say work on that towards which your disposition lies currently.

Good karma+2 votes