Unpacked the archives and edited effectors in config/misc
[bobbing_effector]
run_amplitude = 0
walk_amplitude = 0
limp_amplitude = 0
no cigar :(
Unpacked the archives and edited effectors in config/misc
[bobbing_effector]
run_amplitude = 0
walk_amplitude = 0
limp_amplitude = 0
no cigar :(
Ive tried disabling head Bobbing trough effectors.itx, trough console CL_cam inerit, trough user.itx, and it's still there...
Guys is there any way to completely disable Head bobbing? I think I'm gonna be sick...
too bad my good pc is not available atm... DAMMIIT
bf 1942 40k... the first attempt at large scale 40k combat. Thank you for this generous donation, and thank you for the fun hours with the mod.
The Emperor knows each faithful servant.
Get to work buddy :^)
now slap some markings on the bugger!
Are Ukspawn's titbits on Adeptus Astartes considered archeotech, or will be eventually scavenged?
*Departamento Munitorum Approved*
Is the face hugger now impossible to tear off? Doesent matter how fast I mash E, it still kills me.
Thanks man. Looks like I can finally get to playing ACM.
I gotta say LDH: Your texturing have improved dramatically!
Wow this is cool. Put a basilisk in there!
They saw some warp ****.
STEEL YOURSELF BROTHERS!
Cool. Is the dreadnought using man class like the warhound? Even with that, id imagine. It being hell to animate. The way castaferrum dreadnought's legs are designed, its supposed to roll side to side comically. Relic did almost the impossible on space marine's dreadnought dlc, conveying agile and natural motion.
OUR ENEMIES HIDE IN BLUE NIKEES! THE FEWLS!
A krieg heavy bolter Ratatatata!
The visors are used by all the cadian guard. AFAIK theyre not kasrkin exclusive.
Ahh the good ol flak armor... It might stop a shrapnel, or an autogun, but you're pretty much naked against any xenos filth.
"Take a man and slap a tank on his head" Kinda genius actually.
Arma engine, you're so cruel to walkers ;_;
Going all out with the imperator? ;p. Animating it will probably be all sorts of torment. :3
Ah, good to hear that the bell of lost souls shall not ring. ;D
As for contacting Joazzz: I guess you could have a friendly chat with him on steam:
Yes, many of his astartes models are kitbashed from space marine parts. The space marine vehichles/dreadnoughts/titans are scratch built.
I do suppose sometimes conversion can be as time consuming as making the darn thing from scratch.
P.s any idea what happened to ukspawn? I assume he's lost in the warp?
Every time I look at Joazzz models for garry's mod, i cant but not think how it would make your jobs easier if the stuff could be converted into A2 engine.
Although im no expert in technical feasibilities, and some of his works are kitbashed, he has a ton of awesome models, and he already gave his reaver titan model to the ultimate apocalypse mod.
They do seem really high poly for arma though.
How far did Arma 2 go away from flashpoint in terms of projectile/particle rendering? Seems like gauss weaponry might be hard to depict.
I'd say work on that towards which your disposition lies currently.
ViVisektVi
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