I followed your instructions, and now it works!
Many thanks! :)
I followed your instructions, and now it works!
Many thanks! :)
Hello.
I have to ask, which Skies Restored .pak file are you referring to specifically to give more ~ to?
I followed the instructions of both readme files and the mod aircraft name isn't appearing on the hangar list.
Did exactly that, and it worked.
Thank you! :)
I've been meaning to ask. Is there a way to disable the blood stain effects on the floors, walls, etc when NPCs or the player take damage?
I don't mean disable the blood spurt when a bullet hits them. Just the stains.
This mod is nothing short of fantastic! Truly appreciate all the hard work that you do, and I look forward to what you have in store for Spearhead and Breakthrough! :D
I must point out one glaring bug though. The in-game subtitles and text are all jumbled up and broken. (Deleting the "fonts" folder in Pak 7 fixed this.)
Very atmospheric lighting!
I can't thank you enough for this spectacular launcher! It really facilitates the essential details to make this game shine even today!
I do have to ask a small request for a future update though: Would it be possible to integrate the lodbias setting? What I mean by this is to make sure models, weapons, characters don't look so blocky or low-poly from a short distance.
I've been trying to integrate that into the game's config files, to no avail. Any fix for this?
Weaponsandwarfare.files.wordpress.com
Te deseo toda la suerte en el mundo con tus mapas para el juego! Tambien te inclui unas fotos de el area de Arnhem por si te interesa tener mas referencia. :)
Viendo todas tus fotos de este nuevo mapa me tienen muy interesado! La operacion "Market Garden" merece un lugar en COD 2! :)
I'd be happy to help with sound effects, if needed! I have numerous ripped sounds from MOH: Frontline. ^^
A neatly done mod! Thanks for sharing! ^^
Also, is there a way in the config to increase the model detail on corpses and other things? It's just so they look less blocky when viewing at long distance.
These shots are so pretty!!
Do you think you could share your Reshade settings and config for this, please?
O_O
Absolute madman!!
As someone who's personally a freak with sounds and audio design, I think I'm gonna' have fun simply BROWSING 2.0's sound effects when it's done. :D
Curious question about HCTM 2.0:
Will the guns have stereo for the 1st person player? The mod could really benefit from sound enhancements. ^^
So I played around with the number of corpses. Turns out that did the trick.
Thanks again! :)
Greetings, Slikk ~ :)
Quick bug question:
Is there a possible way to fix the models disappearing when there's too much going on? Like, when I stare at a pile of countless dead bodies, the first person weapon model is gone and so are other models on screen, until I look away from those too many details.
If there's a fix or config setting for that, I'd be delighted to know. The mod still runs like clockwork, but that one glitch can kinda' break the immersion.
Thanks!
Oh hey, I didn't know that! =D
Well, the mod's been kind of floating in stasis, but I have a semi-new development to be announced in an article here soon. So stay tuned ^^
"Braeburn, you left this ammo on the road! You'd forget your *** if it wasn't glued on."
Just an image for reference's sake.
Just an image for reference's sake.
In fact the map as a whole contains some pretty battle-affected areas, but the most damaged of all is the upper 3rd street pictured here. ;)
On second thought, I might have to cut down on a few of these ruined buildings.
BSP conversion with light gives me a maxpoly error for the time being.
Thank you!
Even with classes, I'm on a map kick recently.
As for the larger buildings, they'll be featured in the main Arnhem map! ;)
Many thanks! ^_^
Though I changed how the Eastern street in the map looks. Will post a pic later.
Many thanks!
Working on this map is more addicting/fun that I imagined.
Many thanks!
It's honestly very addicting.
victor639514
Victor joined
Just a guy who loves working with sound effects and whatnot. Also, I'm a WW2 nut, so there's that. :P