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Just a guy who loves working with sound effects and whatnot. Also, I'm a WW2 nut, so there's that. :P

Comment History  (0 - 30 of 222)
victor639514
victor639514 - - 222 comments @ MiG-31M2 Foxhound-B - Aircraft Addon

I followed your instructions, and now it works!
Many thanks! :)

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ MiG-31M2 Foxhound-B - Aircraft Addon

Hello.

I have to ask, which Skies Restored .pak file are you referring to specifically to give more ~ to?

I followed the instructions of both readme files and the mod aircraft name isn't appearing on the hangar list.

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

Did exactly that, and it worked.
Thank you! :)

Good karma+3 votes
victor639514
victor639514 - - 222 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

I've been meaning to ask. Is there a way to disable the blood stain effects on the floors, walls, etc when NPCs or the player take damage?

I don't mean disable the blood spurt when a bullet hits them. Just the stains.

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Hi-Res Realism Remake Mod v1.01 Release (Patched)

This mod is nothing short of fantastic! Truly appreciate all the hard work that you do, and I look forward to what you have in store for Spearhead and Breakthrough! :D

I must point out one glaring bug though. The in-game subtitles and text are all jumbled up and broken. (Deleting the "fonts" folder in Pak 7 fixed this.)

Good karma+8 votes
victor639514
victor639514 - - 222 comments @ Private Ryan lands in a mysterious Village

Very atmospheric lighting!

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Medal of Honor: Community Launcher

I can't thank you enough for this spectacular launcher! It really facilitates the essential details to make this game shine even today!

I do have to ask a small request for a future update though: Would it be possible to integrate the lodbias setting? What I mean by this is to make sure models, weapons, characters don't look so blocky or low-poly from a short distance.

I've been trying to integrate that into the game's config files, to no avail. Any fix for this?

Good karma+4 votes
victor639514
victor639514 - - 222 comments @ holanda8

Weaponsandwarfare.files.wordpress.com

Knm-static.azureedge.net

Te deseo toda la suerte en el mundo con tus mapas para el juego! Tambien te inclui unas fotos de el area de Arnhem por si te interesa tener mas referencia. :)

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ holanda8

Viendo todas tus fotos de este nuevo mapa me tienen muy interesado! La operacion "Market Garden" merece un lugar en COD 2! :)

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Call of Duty 2 Frontline Mod

I'd be happy to help with sound effects, if needed! I have numerous ripped sounds from MOH: Frontline. ^^

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ MOHAA Permanent Corpses Mod v1.1 (SP)

A neatly done mod! Thanks for sharing! ^^

Also, is there a way in the config to increase the model detail on corpses and other things? It's just so they look less blocky when viewing at long distance.

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ D35 1.0 - Naboo

These shots are so pretty!!

Do you think you could share your Reshade settings and config for this, please?

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Hard Core Tactical Mod

O_O

Absolute madman!!
As someone who's personally a freak with sounds and audio design, I think I'm gonna' have fun simply BROWSING 2.0's sound effects when it's done. :D

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Hard Core Tactical Mod

Curious question about HCTM 2.0:

Will the guns have stereo for the 1st person player? The mod could really benefit from sound enhancements. ^^

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Hard Core Tactical Mod

So I played around with the number of corpses. Turns out that did the trick.

Thanks again! :)

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Hard Core Tactical Mod

Greetings, Slikk ~ :)

Quick bug question:

Is there a possible way to fix the models disappearing when there's too much going on? Like, when I stare at a pile of countless dead bodies, the first person weapon model is gone and so are other models on screen, until I look away from those too many details.

If there's a fix or config setting for that, I'd be delighted to know. The mod still runs like clockwork, but that one glitch can kinda' break the immersion.

Thanks!

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ BARC Trooper(s)

Bork

Good karma+7 votes
victor639514
victor639514 - - 222 comments @ Call of Duty - Market Garden - REVIVAL EDITION

Oh hey, I didn't know that! =D

Well, the mod's been kind of floating in stasis, but I have a semi-new development to be announced in an article here soon. So stay tuned ^^

Good karma+5 votes
victor639514
victor639514 - - 222 comments @ Silo town ammo banter

"Braeburn, you left this ammo on the road! You'd forget your *** if it wasn't glued on."

Good karma+8 votes
victor639514
victor639514 - - 222 comments @ Central Arnhem - levelshot

Thanks a lot!

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ Central Arnhem - Walburgis Church

Upload.wikimedia.org

Just an image for reference's sake.

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Central Arnhem - Walburgis Church

Upload.wikimedia.org

Just an image for reference's sake.

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Central Arnhem ruins

Thank you! ^ ^

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Central Arnhem ruins

In fact the map as a whole contains some pretty battle-affected areas, but the most damaged of all is the upper 3rd street pictured here. ;)

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Central Arnhem ruins

On second thought, I might have to cut down on a few of these ruined buildings.

BSP conversion with light gives me a maxpoly error for the time being.

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Arnhem Outskirts

Thank you!

Even with classes, I'm on a map kick recently.

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Arnhem Outskirts - New Eastern Street

As for the larger buildings, they'll be featured in the main Arnhem map! ;)

Good karma+1 vote
victor639514
victor639514 - - 222 comments @ Arnhem Outskirts

Many thanks! ^_^

Though I changed how the Eastern street in the map looks. Will post a pic later.

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ MP to SP - Arnhem - Progress

Many thanks!

Working on this map is more addicting/fun that I imagined.

Good karma+2 votes
victor639514
victor639514 - - 222 comments @ MP_Arnhem converted to SP sandbox

Many thanks!
It's honestly very addicting.

Good karma+2 votes